attr height = 10
const buildingtex = fileRandom("assets/buildingtex*")
Lot--> Building(comp.index)
Building(myIndex)--> case height == 10 : Texture1
else: Texture2.
Texture1-->setupProjection(0, scope.xy, scope.sx, scope.sy)
projectUV(0)
texture(buildingtex)const buildingtex = fileRandom("assets/buildingtex/myFacade*.jpg")
color(rand(0,1),rand(0,1),rand(0,1))
Facade1--> ... Facade2-->... Facade3-->... RandomFacade--> 30% : Facade1 30% : Facade2 else: Facade3
Hi !
then, you forgot to define the filesearch as a 'const'.const buildingtex = fileRandom("assets/buildingtex/myFacade*.jpg")