Hello CE Community,
I'm looking for a way to override randomized textures. It would be nice to have the ability to change the textures with a drop-down menu in the inspector.
Just use a stochastic rule in your attribute. This will randomize on seed generation and then give you the ability to change it. Something like the code below should work.
attr Texture = 25%: "texA.jpg"
I think you are trying to activate browse tool.
I use the texture folder wildcard method:
attr wall_tex = getWallTexture
getWallTexture = listRandom(_getWallTexture)
_getWallTexture = fileSearch("/FolderDestination*" + "*.*")
Then over in the inspector you should be able to access the "browse" to override your texture:
I also think you can activate the browse by simply adding the "@File" before your attribute rule (?).