Need Help! Texture Problem When Generating City Building

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10-27-2011 06:24 PM
QianSu
by
New Contributor
Hi everybody. I hope someone can help me.

First step: I import a OSM file which download from internet,and everything is OK.

Second step: I turn the shape on.No bad things happen.Everything`s cool.

But the problem comes out when I select the shape and hit the Generate button,the model just OK,but the texture are all black.
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9 Replies
MatthiasBuehler1
Frequent Contributor
hi ..

can you provide your precise OS version, CE version and graphics card type and model ?
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MarieSaldana1
New Contributor
I am having this problem too... in CE 2011. Textures showed up fine in the old version, now they are solid black.

Actually this happens only for channel 0 textures, dirtmaps on channel 2 show up fine.

There is an error massage in case it is related:
Message: Native Render: found GL Errors on exit!
Plug-in: com.procedural.assets

Thanks!

Marie
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MatthiasBuehler1
Frequent Contributor
hi ..

can you post some screenshots of :
1] the viewport
2] the stack trace code of the most prominent errors in the Log Window (double click the errors).

let me know !!
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QianSu
by
New Contributor
Hi,this is the print screen.

Can anybody know that why?
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QianSu
by
New Contributor
Hi,this is the print screen.

Can anybody know that why?


Oh,by the way,no error message comes out, just black model and inside out texture.
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QianSu
by
New Contributor
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MatthiasBuehler1
Frequent Contributor
hi .

can you check whether in the display menu ( little cogwheel ) you have the 'Single Sided Lighting' option activated ?
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MarieSaldana1
New Contributor
Hey ... here's my screen.  I can't tell if they are inside out because they are closed surfaces(normals should be correct, facing outwards). Only texture uvSet (0) is black... and colors not showing up either obviously!

Thanks!

Oh, and single-sided lighting is not checked.
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MatthiasBuehler1
Frequent Contributor
@ Qian :

Can you also quickly give me a feedback on which viewport settings you are using ?

what are the options you are using for:
- Lighting (default : scene light)
- Ambient Occlusion (default : off )
- 2 Sided Lighting (default : off)
- Backface Culling (default : off )

What is the behavior with the defaults once you create a new scene with one very simple extruded model (Lot --> extrude(10) X. )? Does the issue persist then ?


greetings !
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