MultiPatch to KML - No Textures in ArcGlobe

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10-16-2013 02:36 AM
CarlBester
New Contributor
Hi all,

I have received some photo-realistic building multipatches. The aim is to create an "As-is" model of the entire city as a sort of 3D basemap, so the format should be able to handle huge datasets. I then want to serve the "3D basemap" from ArcGlobe as a GlobeService.

Question #1: Should I convert the multipatches to KML? Which 3D format handles a large number of features the best?

I have tried to convert the textured multipatches to KML, but when it opens in ArcGLobe the textures are missing. I then tried to generate simple Shape rule models of the multipatches as described in http://forums.arcgis.com/threads/76669-Shapes-VS.-Models-VS.-MultiPatch before exporting to KML.

Shape -->
    Shape.


But the buildings still do not have textures.

I then tried to export procedurally generated and textured buildings to KML and view it in ArcGlobe and it worked!

I used the default ArcGLobe settings in the Export window for all attempts.

Question #2: Is there another way to export Multipatches (as well as their textures) to a KML?



Any advice would be greatly appreciated.

Carl
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1 Reply
MatthiasBuehler1
Frequent Contributor II
Hi ..


Is there a reason, why you are even converting to KML? ArcGLobe can display textured multipatches, no problem. You can also turn these multipatches into a Globe service as well.

So there's no real use for CityEngine in this case..


Let me know !

Matt
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