Hi Matt,
Thanks for your answer, I can see that architecture leads to many paths! 😄 (I'm actually an urban planner, even if I do more urban design now).
Well, I would like to use City Engine to produce 3D masterplans, so no need to be very detailed as I don't need it for some detailed site plan, but I think it would be a great tool to explore different designs easily and speed up the drafting process.
I upload an illustration plan which is similar to what I would like to achieve:
For this kind of project, my usual workflow would be:
- Print the available CAD data (contour lines, existing buildings and roads, land use...) and draw by hand some plan on it
- Draw the buildings, new roads, location of the trees on roads with trees, open space and any bike paths and pedestrian paths with AutoCAD
- Export to Illustrator and then Photoshop to add colors, trees for forest with brush tool, shadows, water, underlying satellite image, etc.
My model in AutoCAD is usually not georeferenced, but I guess I could georeference it when importing to CE Engine if ArcGIS files are involved.
I think it would be great if I could just draw some centerlines for the roads on AutoCAD, then apply some rule to define their width and the number of lanes + apply a texture (by the way I have looked at the Modern Streets' rule file and I have been able to modify the number of lanes and their width but not the overall width of the street :confused:, i know you can drag the street directly to make it wider but I guess there must be a parameter in the rule to enter a precise number?). After that, I would like to create blocks like the ones in the attached pictures, plus some additional buildings like the ones on the left side (villas in the forest), I don't know if this kind of development with a little path connecting it to the sidewalk could be defined by a rule though?), then define open spaces areas (in most of the blocks, open spaces areas = block outline minus buildings minus paths and sidewalks) and add bike paths as well plus features such as football field (not sure how to color it in City Engine though).
So basically, I would just have the AutoCAD file with my roads and paths centerlines plus some obstacle map for lakes, rivers, etc. and some Sketchup models for a few landmark buildings, and I would use rules to design the rest.
I guess that once you know how to do it it's not so hard but I think that right now it's still a bit difficult for me;)
I would be grateful for any help/advice you could give me!
Thank you,
Philippe
PS I have seen the workflows and the tutorials and they are already helpful I must say, but I need to study them in detail. Same for the Help inside City Engine, which also has a lot of info!