I created a fairly large town with EC. I export to FBX After importing in 3dsmax geometries fit properly but all materials "facadesets" are polluted by a layer "opacity" undesirable. What causes too many unsightly artifacts. I can manually delete it in the material editor but as there are many (530), it is very unpleasant. I can not find the solution to "export" without this layer "opacity" ... Can you help me?
Hello, Thank you for your answer. The textures are those assigned by default "rule" "Example 2011_2 Paris" and "Modern_street_2011_2" without modification; mainly "facade" and "asphalt" .... I never asked any transparency voluntarily ... but may be I made �??�??a wrong manipulation without realizing ... and I can not fix it. Thank you for your attention
All 3D applications use slightly different material systems, so there's sadly no standard concerning this. There's always a headache with this. E.g. if you import those file into an other 3D app, they may look fine.. 😞
Honestly, I'd try to create a script which gets rid of all those transparencies in 1 step after import. Takes some time to develop, but this will also help creating a proper pipeline.