ok, i mean 1 object (like a tree) with 2 texture (one for bark, one for leafs)
inside max this return a multi-material contening 2 materials,
and the differents polys are identified by material ID (1 or 2).
because i use .obj, i must load .mtl like you mensionned.
first test i seen that the .obj try to load unknown texture, refering them to the C: folder i used inside max. is it possible to modify this line to the CE folders and subfolder?
i didn't find any information about this