Original User: kelin84
Let me clarify what I would like to know. I�??m currently not locked on a workflow. I�??m just thinking that there would be a clever way to use the Lidar points, to get the geometry of my buildings.
This is just my thoughts on it so far. My big issue is the roof form for my buildings.
I got a lot of information for my building footprints, that I can use to build up my 3D geometry.
1. Date of built
2. Building use
3. Facade material
4. Roof material
If I create a rule that use these information, I could get pretty close to the architectural design. I know how a school from 1952 would look like, it would be red tiles, white window frames and a red tile roof. So that was my first thought on how to create the building design inside CityEngine.
Now we got our Lidar. To get the building height would not be the problem, but to get the prober roof type and angel automatically is where I�??m stucked at the moment. What have been done to figure out the roof, is it�??s a random procedure? Or is it possible to use something like my multipatches, clean em up, to only use the points where there is significant change in the angel of the point. It could be nice to clean the multipatch up, so it only have 4 point of a roof side, to create only one polygone, instead of all my vertexes as I got now.
Another thing could be to get the min value from my Lidar and assign that value to my building fooprint. Then use the MIN value, and on top of that create random roof, But if the building have an entrance with a little roof on top in a height of 2 m, but the real roof start at 4 m, then the building height wouldn�??t be close to the real height. Has anyone working with a solution that could filter out the �??to MIN�?� points. I�??m thinking about something like: �?? choose the significant MIN, within 20 cm�?� Then it would filter out the two Lidar points that hits the entrance, but don�??t know if that is even possible.
I know this maybe falls a little out of CityEngine, but I guess the the CityEngine people would be the first to explore this.