I'm on CE 2017.0 and it just refuses to write out the materials separately in a folder when exporting as FBX. I went through the default export options and pretty much every combination I could come up with, but nada. What could be the cause of this?
Solved! Go to Solution.
CityEngine 2017.0 does not support export of separate .MAT files.
The material information is embedded into the *.FBX file.
However it is possible to generate it within Autodesk 3D Studio Max.
Please have a look into this Autodesk forum thread: How to save a material as a .MAT file. - Autodesk Community
CityEngine 2017.0 does not support export of separate .MAT files.
The material information is embedded into the *.FBX file.
However it is possible to generate it within Autodesk 3D Studio Max.
Please have a look into this Autodesk forum thread: How to save a material as a .MAT file. - Autodesk Community
After some investigating it turned out the materials were actually generated/extracted by Unity and the last update mucked up some import settings. I always exported from CE directly into linked Unity asset folders, so I just assumed CE wrote those mats.. d'oh!
Well, that's fixed now. Thanks!