I'm fairly sure this is impossible, but I have to ask.
Is there a solution in CityEngine to avoid coplanar and open edges on models? When I split scopes away, it detaches faces from each other. So when I import the models into 3ds Max, the model looks perfect. However, the some of the polygons are 'floating', i.e. not attached to the polygons nearby. It isn't a bug, I know, it is just the way the CGA rules operate using a shape tree.
Sometimes, I can weld 'floating' polygons together if there is a handy vertex nearby, but often there isn't. Is there a solution for these orphan polygons, to avoid coplanar and open edges?
Just to emphasize, the models look perfect in 3ds Max and it isn't a bug. Thanks for reading!