color("#FF0000"), and later I need to insert an external asset from a piece of geometry derived from the one where I did the color setting. Something along these lines:
OnStart --> color("#FF0000") ContinueModelling ContinueModelling --> ... Later Later --> split(x){ someAttr : NIL| ~1: split(z){ someAttr: NIL| ~1: NewAssetFootprint| someAttr: NIL }| someAttr: NIL } NewAssetFootprint--> i(externalAssetWithOwnColorsAndTextures) // this inherits the previous color setting, done above; everything gets "reddish" !! NIL.
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hi !
the default color is just white
color(1,1,1) // or legacy : color("#ffffff")
to find the default material attributes, just try to print those you're interested in. resetting just means setting the value back to the first value.