EXPORT LOG / CityEngine 2012.1.09130547
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export started at: Thu Feb 07 17:24:54 2013
export completed at: Thu Feb 07 17:25:24 2013
export duration: 30.6 seconds
EXPORT SETTINGS
format: CityEngine Web Scene
location: C:\Users\ncarrington\CityEngine\COR_GIS_CE\models
base name: COR_GIS_CE_terrain_center
export content: 1 (0 = models only, 1 = fallback to shape, 2 = shapes only)
file granularity: 0 (0 = single file (or split by file budget), 1 = file per initial shape)
file size budget: 0
mesh granularity: 1 (0 = as generated, 1 = mesh per material, 2 = use instances of inserted assets)
vertex precision: 0.00100
normal precision: 0.00100
texcoord precision: 0.00010
merge vertices: 1
merge normals: 1
merge texcoords: 1
triangulate: 1
reproject texcoords: 0
vertex indexing: 0 (0 = allow shared vertices, 1 = force separate vertices)
normals type: 0 (0 = use vertex normals, 1 = use face normals (flat))
normals indexing: 0 (0 = allow shared normals, 1 = force separate normals)
write texcoords: 1 (0 = no texcoords, 1 = first layer, 2 = all layers)
write materials: 1
collect textures: 0
file type: 0 (0 = ascii, 1 = binary)
embed textures: 1
write master file: 0
master group name: CityEngineSceneRoot
write cam data: 1
batch behavior: 0 (0 = normal, 1 = skip existing files, 2 = dry run)
INPUT STATS
number of initial shapes = 1
number of generated shapes = 1
number of generated meshes = 20
number of generated materials = 20
OUTPUT STATS
written files: 1
written materials: 20
written meshes (total polygons): 20 (397181)
mesh names (polygons):
0: 'terrain_terrain_plw3_065' (26901)
1: 'terrain_terrain_plw3_060' (17606)
2: 'terrain_terrain_plw3_004' (25290)
3: 'terrain_terrain_plw3_017' (20062)
4: 'terrain_terrain_plw3_030' (14873)
5: 'terrain_terrain_plw3_038' (13582)
6: 'terrain_terrain_plw3_034' (23419)
7: 'terrain_terrain_plw3_044' (17983)
8: 'terrain_terrain_plw3_054' (5774)
9: 'terrain_terrain_plw3_050' (20165)
10: 'terrain_terrain_plw3_041' (26332)
11: 'terrain_terrain_plw3_056' (11886)
12: 'terrain_terrain_plw3_058' (27452)
13: 'terrain_terrain_plw3_063' (17791)
14: 'terrain_terrain_plw3_061' (18802)
15: 'terrain_terrain_plw3_043' (17335)
16: 'terrain_terrain_plw3_028' (22805)
17: 'terrain_terrain_plw3_052' (27496)
18: 'terrain_terrain_plw3_048' (16036)
19: 'terrain_terrain_plw3_039' (25591)
INPUT REPORT
collected/generated initial shapes:
0: OK : terrain_center.obj OID: bd775022-ca54-11b2-8685-000373492047
OUTPUT REPORT
written files & status:
0: OK: C:\Users\ncarrington\CityEngine\COR_GIS_CE\models\COR_GIS_CE_terrain_center_0.3ws
Solved! Go to Solution.
Matthias when I output to web scene some times i get this:
[ATTACH=CONFIG]21791[/ATTACH]
1. It looks like some sort of LOD clipping plain thingy. Is this a known anomaly?
2. Also... Is there a way to control mip-mapping distance in CE web-scene and the CE editor?
3. Is it possibly to have images load dynamically depending on where your viewing ?
4. Also is there a way to circumvent the Java memory limit in the editor?
I've got the same model loaded in 3dsmax and it runs great with the video ram I have.
I would like to upload larger scenes if possible with models that have 2048x2048 textures with mip-mapping control and dynamic texture loading I think I can achieve better visual quality.
Thanks again... 🙂