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Assign different rules to each façade element, created with polygon shape creation

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05-12-2014 10:47 AM
KennethLindhardt
Deactivated User
Ok, so I saw something similar to my issue in this thread http://forums.arcgis.com/threads/51670-Comp-select-for-different-areas-on-same-face?highlight=comp+s....
My big issue is, that I need to be able to assign different rules on each splited face, and since I thought it would be easier, I created the building with the polygon shape creation, and it is facing southwest. So I would not need any extrusion on my building. How do I separate each face, so I able to assign a rulefile to each one? 

[ATTACH=CONFIG]33759[/ATTACH]
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MatthiasBuehler1
Deactivated User
Ah,

that's easy.


Use comp(f), and then comp.index to assign rules.


Building -->     comp(f) {         0: FacadeRule         | 1 : RoofRule         ..     }


Note that the face indices may be scrabled up.

Note also that to create facades correctly, you may need to align the scope.

e.g. with
alignScopeToGeometry(zUp, any, world.lowest)


matt

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KennethLindhardt
Deactivated User
I should mention that the small long peace of building in the front is a brick wall, the one just next to it is a glass facade, so a color on all south west facades would not work for me, since I got 3 different facades facing the same direction!
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MatthiasBuehler1
Deactivated User
Ah,

that's easy.


Use comp(f), and then comp.index to assign rules.


Building -->     comp(f) {         0: FacadeRule         | 1 : RoofRule         ..     }


Note that the face indices may be scrabled up.

Note also that to create facades correctly, you may need to align the scope.

e.g. with
alignScopeToGeometry(zUp, any, world.lowest)


matt
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KennethLindhardt
Deactivated User
I�??m sure it�??s, but I think I miss some basic understanding in the comp function 😉
The comp(f) : will get each face into a new shape.
If I use the comp.index, then I able to actually separate the faces from each other with some kind of id-? I can then use a case function like case comp.index ==  10 : color (�??#FFFFFF�?�), or should I replace the comp.index with �??id�?�

If I click a face in my model I can see a Face (index 10) is that the number that describes the face id? At this point I tried with a lot of colors and a lot of id, and the only thing I get color on is the roof
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KennethLindhardt
Deactivated User
Sh** yeah I figured it out, wasn't that difficult, so the case needs to be myIndex !
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MatthiasBuehler1
Deactivated User
here I say it for you : shit ! 😉


glad it works now ..

m.
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