hi Daniel,
so I understand yo correct :
that Block was actually subdivided using CGA, right ?
a few inputs you may not yet have known :
- if your Block is not subdivided (but dynamic), the resulting Lot's 'First Edge' always is on the widest street side. thus, the index of the 'widest side' is always 0. plus, the initial scope orientation is always aligned on this 'First Edge'.
- if all Widths are equal, the longest Edge becomes the 'First Edge'.
- Dynamic City Layouts give you no visual indicator where that First Edge actually is compared to if you draw a Static Shape manually or import it somehow.
- if you have a Static Shape selected, you'll see a tiny finey orange line on one of the edges. that is the First Edge. the edge between vertex 0 and 1.
- you can always convert a specific Dynamic Shape - as for example from your Block - to a Static Shape via the RMB command 'Convert to Static Shapes'. [ move the shape up a little, then delete it later on together with the layer it's been created on. ]
important :
Attributes on Start Shapes, such your specific Lot's StreetWidth attributes are constant for the Model since those Attributes are specific INPUTS for CGA to create the Model on this shape. Once the Model Generation is started, CGA works just with the input it gets. CGA just executes a series of geometric operations, thus it has no 'knowledge of the semantic content' of the instructions you give it.
So to CGA there's no difference between if you just :
1] extrude a Lot directly to get a Building Model
or
2] first split the Lot into smaller Lots via CGA operations and then extrude some of those to individual Buildings.
--> the result in both 1] and 2] is both 'just a Model'.
--> Once the Model Generation is started, CGA can not go back and check the environment around the shape and read more info to further process that data in the current Model. That is currently not possible, but may change with an upcoming release. [same is true with sampled map layer information: it is constant during the Model Generation process.]
--> All MetaInformation (geometric, semantic) you're interested in must be passed on via the Rules.
--> Think of it as follows : Once you hit the Generate Button, a Shape goes blind and sees nothing else around itself but the information it was given to build the Model.
I hope this gives a little more insight.
let me know if you have any more questions ! 😮