It woud be fantastic to be able to peorform a Unitize UVs CGA operation like in Maya, even if only for shapes with 4 vertices.
So basically you take a 4 vertices face and its UVs are repositioned so to be a exact UV square.
It would allow to do great things in combination with the InsertAlongUvs command, like allowing any asset to be warped into place exactly on any non rectangular 4 vertices face.
For unitize operation I mean a command that:
Re-positions the UVs of the selected faces on the boundary of the 0 to 1 UV texture space as they appear in the UV Texture Editor.
Basically a "rectify and squarize UVs" option.
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