Unitize UVs operation

06-16-2020 03:48 AM
Status: Open
Occasional Contributor

It woud be fantastic to be able to peorform a Unitize UVs CGA operation  like in Maya, even if only for shapes with 4 vertices.

So basically you take a 4 vertices face and its UVs are repositioned so to be a exact UV square. 


It would allow to do great things in combination with the InsertAlongUvs command, like allowing any asset to be warped into place exactly on any non rectangular 4 vertices face. 


For unitize operation I mean a command that:

Re-positions the UVs of the selected faces on the boundary of the 0 to 1 UV texture space as they appear in the UV Texture Editor.

Basically a "rectify and squarize UVs" option.