If I create a graphic, add it to the GraphicsLayer and call GraphicsLayer.ToBitmap(), there is no my new graphic in the bitmap.
If I call ToBitmap later (using timer, for example), then the graphic is there.
It looks like the rendering of GraphicsLayers is async.
Is there any event that is rised when a GraphicsLayer is rendered? How to know when I can call ToBitmap?
Thanks in advance.