This may be something simple I am missing, but I was wondering how I can set a building model back after x units of extrusion.
here is my simple rule...
@Range(10,50)
attr height = 0
@Range(0.2,1)
attr Trans = 0.5
@StartRule
Lot-->
set(material.opacity, Trans)
extrude(height) A
A-->
split(y){~2 : B}*
B-->
color("#ffffff")
For example, how do I bring the walls of the block 7 units inward on all sides after 20 units elevation?....(where it looks like a smaller volume building on top of a larger volume building) (See terrible drawing for example maybe) Thanks!
Solved! Go to Solution.
Nevermind..Found it...its "offset"...not setback.
@Range(10,50)
attr height = 0
@Range(0.2,1)
attr Trans = 0.5
@StartRule
Lot-->
set(material.opacity, Trans)
extrude(height) A
A-->
split(y){~2 : B}*
B-->
case (split.index <= 3) :
color("#fff00b")
else:
offset(-7, inside)
Nevermind..Found it...its "offset"...not setback.
@Range(10,50)
attr height = 0
@Range(0.2,1)
attr Trans = 0.5
@StartRule
Lot-->
set(material.opacity, Trans)
extrude(height) A
A-->
split(y){~2 : B}*
B-->
case (split.index <= 3) :
color("#fff00b")
else:
offset(-7, inside)