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Thanks Kenneth once again but one more thing when the models are imported the face get split in to multiple faces/ polygons. how to resolve this, there are two many faces and the maps are assigned to multiple individual faces/ polygons if there is a curved surface and it get split into multiple polygons, and how do I make the model folder available online shall I zip the folder and attach it here. and how do I attach it here.
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08-27-2015
07:06 AM
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Hello Kenneth thanks for your advice, I can see the materials but is looks very transparent how to change it to normal dark material
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08-26-2015
09:59 AM
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Thank you Micah Taylor Nothing is working, there should a much easier way of importing 3d models like fbx which does have much complication like obj files. can I assign the materials manually in citiengine for the model. Is there anyway for it. I have 3xported it in 3ds max 2014 , where can I find "Export two-sided faces" in 3s max. thank you once again
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08-25-2015
10:28 AM
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bhaskarsj Aug 24, 2015 9:51 AM (in response to bhaskarsj sj) I have tried everything you have mentioned but nothing is happening can you be more specific about this ---YourAssets/YourTexture.jpg #This should be the path to your texture # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware # File Created: 24.08.2015 22:17:38 newmtl Arch41_057_mat_1 Ns 0.0000 Ni 1.5000 d 1.0000 Tr 0.0000 Tf 1.0000 1.0000 1.0000 illum 2 Ka 1.0000 0.8784 0.0667 Kd 1.0000 0.8784 0.0667 Ks 0.0000 0.0000 0.0000 Ke 0.0000 0.0000 0.0000 map_Ka Arch41_057_leaf.jpg map_Kd Arch41_057_leaf.jpg newmtl 13___Default Ns 10.0000 Ni 1.5000 d 0.5000 Tr 0.5000 Tf 0.5000 0.5000 0.5000 illum 2 Ka 0.4196 0.7725 0.9059 Kd 0.4196 0.7725 0.9059 Ks 0.7000 0.7000 0.7000 Ke 0.0000 0.0000 0.0000 map_Ka HighRiseGlass0055_2_S.jpg map_Kd HighRiseGlass0055_2_S.jpg this is what mtl I am getting after exporting to obj in 3dsmax 2014, all the texture and obj and mtl is in the model folder of citiengine workspace\ can you please make the problem here please.
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08-24-2015
09:52 AM
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I have tried everything you have mentioned but nothing is happening can you be more specific about this ---YourAssets/YourTexture.jpg #This should be the path to your texture # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware # File Created: 24.08.2015 22:17:38 newmtl Arch41_057_mat_1 Ns 0.0000 Ni 1.5000 d 1.0000 Tr 0.0000 Tf 1.0000 1.0000 1.0000 illum 2 Ka 1.0000 0.8784 0.0667 Kd 1.0000 0.8784 0.0667 Ks 0.0000 0.0000 0.0000 Ke 0.0000 0.0000 0.0000 map_Ka Arch41_057_leaf.jpg map_Kd Arch41_057_leaf.jpg newmtl 13___Default Ns 10.0000 Ni 1.5000 d 0.5000 Tr 0.5000 Tf 0.5000 0.5000 0.5000 illum 2 Ka 0.4196 0.7725 0.9059 Kd 0.4196 0.7725 0.9059 Ks 0.7000 0.7000 0.7000 Ke 0.0000 0.0000 0.0000 map_Ka HighRiseGlass0055_2_S.jpg map_Kd HighRiseGlass0055_2_S.jpg this is what mtl I am getting after exporting to obj in 3dsmax 2014, all the texture and obj and mtl is in the model folder of citiengine workspace\ can you please make the problem here please.
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08-24-2015
09:51 AM
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Hello I have created a 3ds max glass building with textures, and exported it as obj file with mtl and texture in the same citiengine workspace folder / models folder, but when imported into Citi engine it does not show any textures, Is there anyway of applying manually. I have followed all your procedures but still a failure.How Can I Create a Scene with .OBJ Texture?@
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08-23-2015
10:42 AM
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Thanky ou Chris I will check and revert back regards
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04-10-2015
10:45 AM
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Hello, I have seen your video of CITY ENGINE RULES - CREATE MODERN STREETS, here I can see in last ending of the video the roads are elevated with the columns popping up as to whatever height the roads are elevated, but when I try doing it nothing happens. email:bhaskarsj@yahoo.com sj.bhaskar@gmail.com
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03-22-2015
03:52 AM
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