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Hi Mason, Thank you for that clarification. It would be good if that's added into documentation somewhere. I prefer to create a project with basic setup (like in tutorials but without actual data) and then make a template out of it. That saves a lot of time. Regards,
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08-21-2023
01:47 PM
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Mason, I'll keep testing to see if I can narrow it down to possible cause. I do have to correct you about versions of Unreal Engine supported. Maps SDK does support 5.X Unreal Engine as per this page. https://developers.arcgis.com/unreal-engine/reference/system-requirements/ Regards
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08-20-2023
06:18 PM
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Hmmm, I managed to get it going but I am not sure what and how it got fixed. Here is what I did as part of the testing removed another plugin from Unreal Engine plugins directory (downloaded from Marketplace) created C++ project added Maps SDK plugin re-added plugin from Unreal Engine plugins directory (downloaded from Marketplace) removed in first bullet point created new C++ project added Maps SDK plugin opened project and Maps SDK is there and available! I'll have to test more and repeat to confirm the workflow...
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08-17-2023
06:29 PM
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For sake of testing I have removed Maps SDK plugin from Engine\Plugins directory, created new C++ project. Then I have copied Maps SDK plugin content to <project>\Plugins directory but no luck, still the same error happens.
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08-17-2023
05:39 PM
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I prefer to install the plugin in Unreal Engine installation directory with all other plugins so it is available for all my projects. In my case it is like below Once I create the project I just have to enable the plugin and restart the editor. Obviously, in this case it produces the first error about different version of the engine.
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08-17-2023
05:28 PM
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Mason, I have checked the VS installation as per documentation (using 5.2 page) and here are my settings VS Workloads C++ game dev I have also applied optional settings as per the page. Unfortunately, that didn't help. Here is the copy of the output console. Build ==== Build started... 1>------ Build started: Project: MapsSDK_1_3, Configuration: Development_Editor x64 ------ 2>------ Skipped Build: Project: UE5, Configuration: BuiltWithUnrealBuildTool Win64 ------ 2>Project not selected to build for this solution configuration 1>Using bundled DotNet SDK version: 6.0.302 1>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" MapsSDK_1_3Editor Win64 Development -Project="E:\UnrealEngine52\MapsSDK_1_3\MapsSDK_1_3.uproject" -WaitMutex -FromMsBuild 1>Log file: C:\Users\zds\AppData\Local\UnrealBuildTool\Log.txt 1>Creating makefile for MapsSDK_1_3Editor (no existing makefile) 1>Expecting to find a type to be declared in a module rules named 'ArcGISMapsSDK' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. 1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""D:\Program Files\Epic games\UE_5.2\Engine\Build\BatchFiles\Build.bat" MapsSDK_1_3Editor Win64 Development -Project="E:\UnrealEngine52\MapsSDK_1_3\MapsSDK_1_3.uproject" -WaitMutex -FromMsBuild" exited with code 6. 1>Done building project "MapsSDK_1_3.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ========== ========== Elapsed 00:08.780 ========== Error List (with all columns) ====== Severity Code Description Project Project Rank Path File Line Column Category Source Suppression State Tool Error MSB3073 The command ""D:\Program Files\Epic games\UE_5.2\Engine\Build\BatchFiles\Build.bat" MapsSDK_1_3Editor Win64 Development -Project="E:\UnrealEngine52\MapsSDK_1_3\MapsSDK_1_3.uproject" -WaitMutex -FromMsBuild" exited with code 6. MapsSDK_1_3 1 C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170 C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets 44 5 Build Exec Thank you
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08-17-2023
12:09 PM
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Hi MasonGaw, Yes, it is a C++ project (I already made the Blueprint error earlier :)). In project directory there is a .sln file. The build using 'ctrl + shift + b' still fails with the same message as below Severity Code Description Project File Line Source Suppression State Error MSB3073 The command ""D:\Program Files\Epic games\UE_5.2\Engine\Build\BatchFiles\Build.bat" sample_projectEditor Win64 Development -Project="E:\UnrealEngine52\mapssdk\sample_project\sample_project.uproject" -WaitMutex -FromMsBuild" exited with code 6. sample_project C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets 44 Build I am running Visual Studio 17.4.2 Community 2022 64bit. Thank you.
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08-16-2023
06:01 PM
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After creating new Unreal Engine 5.2.1 project and enabling Maps SDK 1.3 the below message is displayed If I try building solution via Build, Build, <Project name> the build process fails with message below. What is the process to get my project off the ground? Let me know if you need more details. Thanks.
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08-16-2023
05:40 PM
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Use the screenshot as guide - create pyramid shape and then split it using split(y). Everything you need is there...
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06-06-2022
08:40 PM
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If/when you upgrade to latest version of CityEngine you can import IFC files as there is no direct read of Revit files. Alternatively you can import your Revit file in ArcGIS Pro, convert it/export to multipatch feature class in your file geodatabase and then use in CityEngine.
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06-06-2022
08:22 PM
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I agree, it would be great to get the STL model scaled down to defined scale. Current workaround is to export models to FBX/OBJ in CityEngine and then use Blender to import & export to STL. Not everyone have a CityEngine license handy.
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05-09-2022
07:24 PM
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In addition to Brian and David, for advanced visualization you need to plan ahead and prepare/download materials in your game engine like Unreal Engine, and they you can reference those materials in CGA. It is little bit more involved but worth the effort.
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02-21-2022
05:58 PM
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Just before Christmas I got new laptop and installed ArcGIS Pro 2.7. For a support call I had to test deep learning and I did the following only: Install Deep Learning Framework from https://github.com/Esri/deep-learning-frameworks/releases/tag/pro-2.7 You DON'T NEED to clone Python environment or manually add any packages run this lesson https://learn.arcgis.com/en/projects/use-deep-learning-to-assess-palm-tree-health/ and it all worked just fine. On old laptop with 2.6 I had the same error and eventually I fixed it by cloning Python environment and installing Deep Learning Libraries but it was a messy process and I am not sure what part actuall fixed it. At least with 2.7 should be lot easier.
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01-14-2021
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