webgl framework

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06-05-2016 03:49 PM
NickCameron2
New Contributor III

Hi,

Did you roll your own webgl libraries from scratch or did you base it on an existing framework? If based on a framework, which one?

The context of this question is that I'm looking at adding some custom functionality in an externalRenderer, would prefer to use a framework already in use rather than introduce a new one if possible.

Thanks,

Nick

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JohannesSchmid1
New Contributor

We don't use a full-blown 3rd party WebGL framework, only some smaller utility libraries which should not have an influence on your choice of framework for external renderers.

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JohannesSchmid1
New Contributor

We don't use a full-blown 3rd party WebGL framework, only some smaller utility libraries which should not have an influence on your choice of framework for external renderers.

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NickCameron2
New Contributor III

Ok great - thanks Johannes, have just been using the included gl-matrix library so far, so hopefully can avoid adding another dependency as well.

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nicogis
MVP Frequent Contributor

Here you can see some samples https://github.com/nicogis/WebGL