embedding attributes into .obj in Maya...or Max Is it possible?

Discussion created by lubitel on Sep 12, 2012
Latest reply on Sep 25, 2012 by MBuehler-esristaff

I wonder if there is a way to add attribute such as building height or roof type onto footprint .obj files from within Maya or Max?

How does one go about adding an attribute that City Engine can read/show and be usable like shown in the tutorial files?

Does it have to be in shape format? And if there are other software that allow for adding this attribute before importing?

Is there tutorials that show how one can add building height attribute to a polygonal building footprint before importing to City Engine?

EDIT: I did some searching and found out that these attributes live in an external to the polygons database, table.dbf file. Is there scripts or exporters that anyone is aware of that allows these attributes ( buildingHeight, buildingType ) to be added and exported from within Maya, Max, Sketchup?

Thank you.