Incorrect model orientation in exported FBX model

Discussion created by metavr on Jul 24, 2012
Latest reply on Sep 5, 2013 by BTLeslie
I'm trying to export a collection of assets. The scene coordinate system is a UTM projection. I want the vertices of the exported model to be relative to the model center. That is working appropriately. The problem is the model orientation. The coordinate axis in CityEngine shows the models as oriented z-up. However, when I use the FBX exporter, the resulting model is oriented y-up.

Are there any settings available to work around this?