FBX Export Issues / Unreal UDK

Discussion created by jadkins on Feb 16, 2012
Latest reply on Mar 1, 2017 by danielwinkler
New to CityEngine and having fun! I have selected several buildings, and am exporting them to fbx with a 'write t3d' python script on the back end. The t3d script creates a name for each building (actor). The fbx exporter creates a seperate name for each fbx model. Therefore the models referenced in the t3d dont match.