Did navigation mesh and pathfinding exist in Arcgis ?

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01-28-2012 09:49 AM
CedricPelland
New Contributor
Hi everyone,

I am a Universtiy student who is trying to find a way too see as a line the shortest distance between two points. I want arcgis to get around obstacle like lake, mountain (defined as polygon).

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Example:

I got 3 shapefile

1. The obstacles are defined has polygon and are on the shapefile ''Obstacles''
2. The walkable area are on another shapefile  named ''Walkable_Area''
3. The 2 point (Origin,Destination) are on the last shapefile called ''OD_Points''


Soo i have 2 points one South-west and another Nord-east. I also have a region too navigate and obstacle to get around. The result wanted is the shortest distance, getting around obstacles, between Origin and destination and shown as a line.

[/HR]


I know that video game use that kind of function really often it's called  A star algorithm. I also know that the A star algorithm is finding is't way in a point to point graph. Soo for video game they has develop the principe of Navigation Mesh. Did that kind of Algorithm/Function exist in Arcgis ? 

Cedric P.
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1 Reply
JadeFreeman
Occasional Contributor III
Hi everyone,

I am a Universtiy student who is trying to find a way too see as a line the shortest distance between two points. I want arcgis to get around obstacle like lake, mountain (defined as polygon).

[/HR]
Example:

I got 3 shapefile

1. The obstacles are defined has polygon and are on the shapefile ''Obstacles''
2. The walkable area are on another shapefile  named ''Walkable_Area''
3. The 2 point (Origin,Destination) are on the last shapefile called ''OD_Points''


Soo i have 2 points one South-west and another Nord-east. I also have a region too navigate and obstacle to get around. The result wanted is the shortest distance, getting around obstacles, between Origin and destination and shown as a line.

[/HR]

I know that video game use that kind of function really often it's called  A star algorithm. I also know that the A star algorithm is finding is't way in a point to point graph. Soo for video game they has develop the principe of Navigation Mesh. Did that kind of Algorithm/Function exist in Arcgis ? 

Cedric P.


Did you ever find a solution?  We are trying to do something similar in a campus environment where the goal is to figure out how to navigate buildings while avoiding walls and such.
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