AnsweredAssumed Answered

Split Index Function

Question asked by abhishek.sobbana on Jul 28, 2017
Latest reply on Sep 21, 2017 by CLau-esristaff

I have been trying to split a lot and retrieve the index. 

Lot -->
split(x) {{~Length : SPLITZ | ~Length : SPLITZ | Road_Width : Road_Color}* | ~Length : SPLITZ }

SPLITZ --> split(z) {{~Width : Extrude_Building | ~Width : Extrude_Building | Road_Width : Road_Color}* | ~Width : Extrude_Building }

 

Extrude_Building -->
extrude (world.y, Extruding)
comp(f) {top : Numbering | side: Colorize}

 

 

Numbering -->
set(SplitCount, split.index)
texture("assets/no/no_"+SplitCount+".png")
alignScopeToGeometry(zUp, 0, world.lowest)
setupProjection(0, scope.xy, '1.0000, '1.0000)
projectUV(0)

 

Result

 

What I am looking for is

 

Any suggestion to achieve the index like that with spliting the plot

 

Thanks

Ab

Outcomes