we just started experimenting with the 3D SceneView. It looks very nice and we are excited about the new possibilities. However, we've encountered a problem while hittesting GraphicLayers in a SceneView. The result is always empty no matter how hard we try to hit a graphic. The hittest worked in a MapView. Have you got any idea what might be wrong?
public async Task<IEnumerable<Graphic>> GetGraphic(GraphicsLayer layer, Point screenPoint, int maxHits)
IEnumerable<Graphic> hitGraphics = await layer.HitTestAsync(_map, screenPoint, maxHits);