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POST
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Are you sure your edges don't have half-transparent pixels? Can you post the image?
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12-14-2016
01:17 PM
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0
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1
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1467
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POST
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That's odd, there should be an animation option under view: When you hit "Add" you get this, with a timeline at the bottom: Maybe you're using an old version?
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12-12-2016
03:21 AM
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0
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0
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2509
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POST
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Unless I'm not understanding what you're trying to do it seems that you're generating buildings on lots and leaving the area around them blank/NIL. What's visible in CE is the shape underneath, which isn't displayed in the webscene. Try replacing.. @StartRule
Lot --> with @Color
attr GroundColor = "#FF0000"
@StartRule
Lot -->
ColorGround
LotCase
ColorGround --> color(GroundColor)
LotCase --> You can hide shapes by hitting F11 while the viewport is active.
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12-09-2016
07:48 AM
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0
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0
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915
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POST
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Check the raster edge's values to make sure they aren't 0. In CE, select the layer, somewhere on the right in the inspector is "value filtering", try turning it off. I've seen this usually happen with non-rectangular rasters.
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12-09-2016
02:42 AM
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0
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1
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576
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POST
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Pretty sure you have to define each setback separately but you can nest it, like so: setback(attrSBF) {
front : Grass | remainder : setback(attrSBL)
{ left : Grass | remainder : setback(attrSBR)
{ right : Grass | remainder : setback(attrSBB)
{ back : Grass | remainder : Building }
}
}
} Help also lists some more setback modes: Help -
... View more
12-07-2016
03:09 AM
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1
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1
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1177
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POST
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Ah! When you split it with CGA it's still one shape, so it only has one extrudeFactor. I thought you did Shapes --> Subdivide. Put this set(extrudeFactor, 20% : rand(1,3)
20% : rand (3,5)
20% : rand (2,4)
20% : rand (1,2)
20% : rand (3,4)
else: 1) above your extrude (floor(extrudeFactor)*Height) and change extrudeFactor to attr. You can tag it with @Hidden so it doesn't show up in the inspector.
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12-05-2016
08:22 AM
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0
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0
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513
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POST
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You can't. At best you can obfuscate it to keep "normal" users from copying and modifying, but ultimately this is only a nuisance.
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12-05-2016
05:52 AM
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1
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0
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1012
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POST
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If you want whole numbers you could use text, but that won't display a slider. @Range("1","2","3")
attr val = "0"
float(val)
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11-25-2016
08:59 AM
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1
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2
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1639
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POST
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If you don't mind the dangling values in the UI you could use floor(slidervalue).
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11-25-2016
03:07 AM
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1
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0
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1639
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POST
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I prefer to make a new leaf shape for objects like that and nudge them into place, like this: Lot -->
House
RoofStructure
House -->
color(0,1,0)
extrude(10)
RoofStructure -->
color(1,0,0)
extrude(1)
s(1,11,1)
t(2,0,2)
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11-22-2016
07:44 AM
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0
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0
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1071
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POST
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I just do this.. Roof -->
roofGable(byHeight, XX)
r(0, 0, 90)
s(scope.sz, '1, scope.sx)
t(-scope.sx,0,0)
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11-21-2016
04:28 AM
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0
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6
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2146
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POST
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Here are some general fixes: reboot then reboot a couple more times if CE auto-opens a project and crashes, remove/rename it in your file explorer so it fails to open it on launch when you open your scene, don't generate everything right away but in chunks so CE doesn't choke - basically try to pinpoint the potential cause of the crash refresh your project in CE delete ce.lib and esri.lib, they are auto-generated on startup if they're gone same goes for .attribute_layer, .metadata, .prtcache (you'll lose your project list but you can rebuild it) I think a corrupt .prtcache might be the cause, I had some troubles with broken images in version 2014 that caused loads of crashes when generating buildings. Try removing your resource folders as well.
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11-18-2016
05:52 AM
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1
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4
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3811
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