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hi ! Try the following : In the preferences, in the General tab under Object options, deactivate the setting called 'Center Vue objects when loading'. As far as I remember, this places all the objects in the same spot from where you can move them up all together. Lemme know. 😉 matt
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05-23-2012
12:30 AM
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Hi, as far as I know, Unity supports only polygons via file transfers. But you could try to export Collada ( .dae ) from ArcGIS directly. I'd try to find and use a tool which exports your polygon features as Collada. I do not have a lot of experience in Unity myself, there's other users active on this forum which know a lot more about it and have already ported data from CityEngine. but in the end it all depends on what you need to do in Unity. let me know. Cheers !
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05-21-2012
05:23 AM
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Hi .. No idea whether georeferencing pictures is something Leveller can do .. sry..
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05-21-2012
05:11 AM
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hi .. I guess for your specific use it may be easier to use the Facade Wizard instead of creating complex rules which need to pull indices such it is the case in e.g. the City Wizard's Textured City. I'll try to prepare something for you, ok ? Cheers !
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05-21-2012
05:08 AM
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1652
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Hi .. I've had an interesting discussion with one of the Developers and he gave me a little more insight. so here's an additional note : if you look in the manual under : Manual > Rule Based Modeling > Writing Rules ,you see that CGA distinguishes between '4 Rule Types'. Now the basic 'structure' of those rules must have correct syntax, otherwise they won't parse. depending on what you write in the rule body, different 'levels' ( term loosely translated ) are defined which each have to correspond to 1 of those 4 types. Your specific example can actually be created by using ' push pop' which adds such a 'level' in which you have again a correct rule type. Let me know if there's more questions ..
MyRule-->
case geometry.area > 1200:
innerRect
alignScopeToGeometry(yUp,0,longest)
[
80% :
offset(-3)
Building
else:
Building
]
else:
Ground
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05-18-2012
06:29 AM
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hi .. are you absolute positive there's elevation data in that file ? can you check it maybe in ArcScene or similar ? just to be sure : you need 2 raster files, 1 for the height info, 1 for the satellite pic. you can not use e.g. the alpha channel for the height. it'd be helpful for testing if you could post (or via PM exchange) the GeoTIF with which you have issues. what you could also try is to get the min/max value range from ArcMap's raster properties and use those values as min/max values in the terrain layer's min max values in the Inspector. let me know.
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05-16-2012
04:18 AM
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1727
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If you change a file while CityEngine is open, that change is not directly reflected in CityEngine since it uses the concept of the Workspace. Thus, first you need to refresh the Workspace with File > Refresh Workspace or by selecting something in the Inspector, then hitting F5 ( Windows standard ). Let me know if this helps !
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05-15-2012
03:39 AM
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it was designed to behave this way. 😮 there's advantages, there's disadvantages, but there went a lot of thought in this design.
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05-15-2012
03:32 AM
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Hi ! The TRIAL is the FULL product except that the exporter is disabled. Cheers ! m.
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05-14-2012
02:14 AM
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0
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1115
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Hi, this error message means that CityEngine runs out of memory due to a very large number of objects which have been created. GrammarCore is the CityEngine's core element which creates the models. To prevent this, you need either to create less models inside CityEngine or buy more RAM. In general, I'd recommend to generate as few models as possible in CityEngine. Polygon counts above 2-5 million use a lot of RAM. You can check the polygon count in the Information Display in the viewport ( hit d,d in the viewport to toggle this view ) Hope this helps !
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05-14-2012
02:08 AM
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Hi, currently, this is not possible. CityEngine is still a very young product, thus not all possible connections were possible yet to be developed. But of course, you can import osm files which you have downloaded.
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05-14-2012
02:01 AM
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Hi, This is a bug which just recently got fixed. The fix will be in the 2012 release. [ Some perspective settings are stored in the Workspace and very rarely, it can happen that those are garbled. ] To handle your issue, do the following : - File > Switch Workspace > Other .. - A dialog appears with the path of your current Workspace (the default is /user/CityEngine/ ) - Edit this path to a new name, such as /user/CityEngine2/ or /user/NewCEWorkspace/ .. - Hit OK and CE will restart with this blank workspace. - Go to Windows Explorer ( or Finder on MacOS, .. ) then MOVE all your CityEngine projects from the old WS directory to the new WS directory. Do not move the project 'ce.lib', that's a special hidden library project which is created by default anyway. - In CityEngine, import your projects one after the other with File > Project > Existing Projects into Workspace, where you select from the new WS. This should help. 😮
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05-11-2012
05:58 AM
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I need to know if you import street graphs or shapes with your shape file, both is possible. maybe you can provide a screenshot ? please let me know ! 🙂
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05-10-2012
12:35 AM
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1102
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Hi, CityEngine currently only supports raster/texture based terrains, such as GeoTIF. Check the Manual ( Help Menu ) on Map Layers. Make sure that the heightmap file ( DEM ) and the colormap ( e.g. Satellite image ) have a matching extent. This thread will help you additionally : http://forums.arcgis.com/threads/54072-textures-raster-files-concepts-in-CityEngine-ArcGIS I hope this helps you further. Matt
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05-10-2012
12:30 AM
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Hi, I assume that the heightmap and the texturemap do not have the exact same extent, which they need. thus, the texturemap shifts on top of the terrain since it is exaclty repeated once over the whole terrain. How do you convert the contour lines ? Do you know the product 'Leveller' by Daylong Graphics ?
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05-09-2012
09:27 AM
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