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Hi ! What assets are you using in the first place for the trees ? obj or dae ? Can you maybe provide me with that tree asset ? ( Post it here or contact me via PM with your mail address ). Lemme know .. m.
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02-18-2013
04:56 AM
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Hi ! There's no rule for this yet available, but this should be possible. Can you post 2,3 reference images ? m.
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02-18-2013
02:54 AM
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Hi ! Nope, there's no file size minimum and no data size minimum ( segment lengths or such ). Try using the 'f' key to frame on the selection a LOT while navigating in your scene. I assume your camera's focus point is just too far away sometimes from the stuff you want to see 'in focus'. ok ? matt
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02-16-2013
03:22 AM
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Hi ! If you see the textures in the CE viewport when the trees are generated, then it's an export problem. Maybe you altered some of the export settings. If you'e in the export window, use the default export presets at the very top of the exporter window. Depending on the actual target application, there's sometimes presets defined. Let me know .. Matt ps. in kml and kmz file, the textures are stored within the file.
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02-16-2013
03:19 AM
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3158
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Hi ! If you see the textures in the CE viewport when the trees are generated, then it's an export problem. Maybe you altered some of the export settings. If you'e in the export window, use the default export presets at the very top of the exporter window. Depending on the actual target application, there's sometimes presets defined. Let me know .. Matt ps. in kml and kmz file, the textures are stored within the file..
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02-16-2013
03:19 AM
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Hi ! Would it be possible for you to narrow this down on your project so you can successfully reproduce it on a minimal project and then send to me (data treated confidentially) ? We can only track down any bugs if we can successfully reproduce it here in the office. 😞 [ As small as possible project would be nice of course .. ] Please let me know .. Matt
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02-15-2013
08:08 AM
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Hi ! Try creating a new scene which has no projection set yet. It may be that the projection note down there messes up the layout and pushes the mem indicators out of the way. Also, you can resize the whole CE window to show it bigger than 1 screen. I usually work on 3 screens here .. 😉 Lemme know .. Matt
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02-15-2013
07:55 AM
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Hi, Yeah. You set the rule files, you set the start rules and then generate the models. So as long as you have the Start Rule defined within the assigned Rule File, you can create the resulting geometry. So e.g. you can create Streets with a Street Rule File and Sidewalks with a Sidewalk Rule File or completely different define all Start Rules within one big myCity.cga Rule File which is assigned to all Shapes, such as e.g. in the Paris Example. Note that I always code with colors in CGA, which shows me what I'm doing. I'd say you should do the same. Note too that I created the curved streets with the Edit Street Tool. Hit the 'c' key when you have a street graph selected, then edit the street in the viewport. Add more subdivisions to make it smoother with the precision attribute in the Inspector. m.
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02-15-2013
07:53 AM
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Hi ! Note : WebGl does support MipMapping. But Mipmaps are handled on the hardware (graphics card). Plus, the 'best lower res texture' is chosen in actual screen space ( pixels ), not according to the distance from camera. That's hardcoded behavior and cannot be changed currently, and most probably never will be definable via the API later on too since this is driven by graphics driver / hardware. Concerning the memory : http://forums.arcgis.com/threads/56490-Freeing-up-system-memory Cheers ! Matt
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02-15-2013
06:32 AM
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Cool to hear .. But make sure that on the Sidewalk Shapes you don't set the StartRule to be Street too ! Notice if you draw a Street that the shapes produced have the Start Rule ( in the Inspector) : - Street - Sidewalk I've JUST been talking about what happens on the Street Shapes, nothing about the Sidewalk. Ok ? If you assign the StartRule 'Street' also to the Shapes which were Sidewalk shapes, you're triggering again new Street Models on those. Ok ?
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02-15-2013
06:25 AM
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Hi .. These 3 examples ( StartRules Street1, Street2, Street3 ) should show what the ideas are behind the splitting strategies. Run the code and check what the code produces. See the image attached. [ATTACH=CONFIG]21828[/ATTACH]
attr width_1 = 5
Street1 -->
split(v,unitSpace,0){width_1 : Red | ~1 : Green}
attr myLaneWidth = 3
Street2 -->
split(v,unitSpace,0){width_1 : Red | ~1 : RestShape}
RestShape -->
split(v,unitSpace,0){~myLaneWidth : Green }*
attr medianWidth = 1
Street3 -->
split(v,unitSpace,0){~1 : MultiLane | medianWidth : Green | ~1 : MultiLane}
MultiLane -->
split(v,unitSpace,0){~myLaneWidth : Red }*
Red -->
color(1,0,0)
Green -->
color(0,1,
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02-15-2013
04:51 AM
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I'm pretty sure you only see 1 indicator because of the CityEngien window layout. Maybe try rescaling some windows or go to: Window > Layout > Default. Ther must be 2 indicators. :rolleyes: Lemme know .. Matt
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02-15-2013
04:41 AM
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Hi ! 1] Isn't this zFighting, where 2 polygons are coplanar ? 2] What do you precisely mean by mipmapping 'distance' ? 3] No. That may change in the future though. 4] By Editor you mean CityEngine ? If so : No, because that's how Java works. You can only set the value high enough. Let me know .. Matthias when I output to web scene some times i get this: [ATTACH=CONFIG]21791[/ATTACH] 1. It looks like some sort of LOD clipping plain thingy. Is this a known anomaly? 2. Also... Is there a way to control mip-mapping distance in CE web-scene and the CE editor? 3. Is it possibly to have images load dynamically depending on where your viewing ? 4. Also is there a way to circumvent the Java memory limit in the editor? I've got the same model loaded in 3dsmax and it runs great with the video ram I have. I would like to upload larger scenes if possible with models that have 2048x2048 textures with mip-mapping control and dynamic texture loading I think I can achieve better visual quality. Thanks again... 🙂
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02-15-2013
04:36 AM
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2892
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Hi ! We're aware of this, but I've never been able to actually reproduce the specific issue. If you can successfully reproduce this everytime you start, that may be helpful to track the issue further down. Let me know .. m.
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02-15-2013
04:29 AM
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in CGA : geometry.angle(azimuth) check the CGA Reference for a little example. m.
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02-15-2013
04:26 AM
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