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hi .. CGA does not allow attr names with ':' or such characters. You'd need to preprocess your OSM data first (in CityEngine) by using Python to replace all those characters to something more useful like '_', which is supported in CGA. This can cause name clashes which you need to deal with. Do you have some Python scripting / other scripting experience ? M.
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02-28-2013
03:58 AM
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Hi ! If you assign a rule to a shape, CE checks if there is are object attributes for each initialized attr in the rule. If so, we assume that you want to use that value since you have imported that data. Initializing an attr can be done with attr myAttr = 0, with a value of 0. or attr myAttr = rand(20,50), a random value. Check that for the cases where you HAVE an object attr called 'height', CE connected the 'ATTRIBUTE SOURCE' to the object attr. So it says in the Inspector : height : 10.3 (Object). The thing in the brackets is where the source of that attr value is. If there is NO object attr of that name you see there's written (Rule), because here is no imported attribute data, so the second guess is that you want to use the rule's initialized value. Using the Connection Editor, you can choose that source of course. So the answer is above. Just use a function or a random value or a mapped value. Up to you. Did you check the tutorial videos ? http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP Ah, sorry. Forgot to check the aaa:bbb case. Will do that now. M.
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02-28-2013
03:35 AM
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Hey Greg ! That is indeed currently an issue, it's being worked on. For now, download the examples and tutorials from here 'manually', then import the zip archive directly, e.g. from desktop : http://resources.arcgis.com/en/communities/city-engine/01w90000000r000000.htm#s=0&n=30&d=1 ( import archive file. this'll copy all stuff into your workspace folder and link it into CE. ) The FAQ thread may help you with some other things .. http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP Cheers and let me know if you have more questions ? Ps. we met at the Siggraph booth, right ? Matt
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02-27-2013
10:45 PM
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Hi .. We've seen that there's actually a bug in the ATI drivers which cause CE to crash, related to the combination of texture compression and mipmapping and some very special texture resolutions. very weird. try : in the grammar core prefs, deactivate EITHER mipmapping OR texture compression. Though we strongly suggest to deactivate mipmapping since this as much less drawbacks. An other option which may cause such crashes is that your monitor bit depth is not set to 32 bit. Check this. Let me know if those things help. Check also, if somewhere on the machine you find a file called "*hs_err*.log" which was created at crash time. just search all for "hs_err" matt
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02-27-2013
07:48 AM
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My friend is also using City Engine, and everything seems to work well, unless he drag and drop the RULE file, than CE crashes Laptop Spec: ATI Mobility Radeon HD 4650 Is there anything he can change in settings to make it work? Thanks!! Lukasz pc ? mac ? let me know ..
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02-27-2013
07:15 AM
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Seems indeed that the height is stored as a string. In this case, use : attr height = "" # initialize as string
Lot -->
extrude(float(height)) Ok ?
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02-27-2013
02:26 AM
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Ha, ok, gotcha. 🙂 Can you post the osm file ? I could try and have a look myself. Let me know .. Matt
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02-26-2013
10:46 PM
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Hi .. I wonder why they don't write 'sold separately' also for the 2 external displays. Yes, please try using a lower resolution and let me know if this makes it better. An other input is to show / hide the map layers (terrains) via the F9 toggle. Please let me know. We need some more inputs on this issue anyway. Thanks ! Matt
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02-26-2013
10:45 PM
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Hi ! What's done there is that the 'integration' values are calculated to check how 'important' a street segment is in correlation to the orientatinon of the neighboring segments. You can use those calculated values for different things, e.g. use it to map street widths to realistic values if you have no street width data available in your GIS data or such. Or visualize that value to get some indication on how traffic will behave approximately. Great tool to get some info on how to design your site. Here's more info on it : see in HD .. http://video.arcgis.com/watch/1746/street-sketching-and-network-analysis Ok ?
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02-26-2013
10:39 PM
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Hi ! If you import 2d poly line data, you'll automatically get Street Shapes created. This is hardcoded and cannot be changed. Sadly, there's no functionality yet with which you can create proper pipe networks, but using the streets you can create an approximation in 3d, using cylinders. Would that be a way to go for you ? Let me know .. Matt
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02-26-2013
06:52 AM
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Heya. What mac model are you running ? I've seen some issues on the new RETINA macbooks .. Lemme know. matt
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02-26-2013
06:48 AM
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Hi .. It seems there is no attribute with the specific name 'height'.. Can that be ? Check the object attributes of the shapes. Note also that the data type may be wrong. E.g. the height value may be stored as string instead of a float value. Check my tutorial videos 4 and 5 here concerning more OSM inputs : http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP Let me know if you need more info. Cheers ! Matt
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02-26-2013
06:47 AM
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Hi .. Either use the online viewer or update the offline viewer. In case you have switched the Workspace, you may have forgotten to update the offline viewer in each workspace. Ok ? matt
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02-25-2013
06:09 AM
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Hi Jennifer.. Can you post a screenshot with your full screen ? Please also let me know what resolution your monitor is working on .. Kind greetings and thanks. [ Sorry for the inconvenience with the GUI.. ] Matt
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02-25-2013
02:25 AM
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Hi .. Should not take days .. That seems something for Esri support .. Maybe check the polycount .. [[ Tip : Test your workflows always just on maybe 1 building or 1 street segment. Then, if all works grow the amount of data you transport at a time.. ]]
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02-22-2013
04:41 AM
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