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hi ! You can edit faces, e.g. translating, rotating, scaling, with the according CGA operations. But you can not edit shapes on a component level, e.g. move single vertices or edges. Let me know if there's more questions ! Matt
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04-15-2013
04:25 AM
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Hi ! I've been asked to provide a few simple examples of how to work with the 'FAR' value in CE. Hereâ??s 2 examples : 1] is very easy and shows how the FAR can be calculated with CGA, given an attribute with the parcel area. 2] is abit more complex. The 2 images show some details of this second example. Note that the 2nd example shows how : a] the â??parcelAreaâ?? object attribute of an other shape ( parcel Shape ) is sampled b] a recursion is used to create as many floors as possible until the target FAR is reached. [ATTACH=CONFIG]23447[/ATTACH] [ATTACH=CONFIG]23448[/ATTACH] [ATTACH=CONFIG]23449[/ATTACH] I'm sure there's more questions .. Let me know .. Matt
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04-12-2013
07:30 AM
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Hmm. Do you get any errors in the Log Window ? Can you post a screenshot of what you see ? Did you maybe forget to set map layers to visible ( Toggle with F9 ) Let me know .. M.
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04-12-2013
06:22 AM
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Hi ! Can it be that your GeoTif is more than 4000 px wide/long ? 32 bit GeoTif is correct for the heightmap. Let me know .. 😮 [[ I love this smiley !! ]] Matt ps. maybe you find an other answer here : http://forums.arcgis.com/threads/54072-textures-raster-files-concepts-in-CityEngine-ArcGIS
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04-12-2013
05:01 AM
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Check this video, it shows the envelope CGA operation. The rule used in the vid is exactly what you're working on .. http://video.arcgis.com/watch/1760/3d-land-use-zoning Let me know if this helps ! Matt
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04-12-2013
04:58 AM
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that such friends, I am proving the CityEngine to see if it is feasible to buy it, because we are already buying Artificial 3D Analyst to develop 3D Cadastre of my country and work with sketchup, however we are interested in the CityEngine analisar porder, I'm with the trial version and one example shows how to export through ArcToolbox tools called CityEngine_Prep, ArcMap project to CityEngine, where I find him to be tested. help thanks. [ATTACH=CONFIG]23401[/ATTACH] Hi ! Thanks for your interest in CityEngine. Befor going too deep into details, I'd like you to check all tutorial videos you can find here : http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP Once you go for the workflow tutorials ( part 1 to 6 ), which you have mentioned, download ALL parts. In one of the parts, you find all the data. I believe it was part 3 ( I'm never sure ), where the data is. Ok ?
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04-11-2013
03:34 AM
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When you download the online tutorial, you get everything that's in the java.sun.com version of the tutorial �?? examples, HTML pages, images �?? the whole shebang.... What steps are you precisely doing ? Downloading where from and what's in the package ? I need to reproduce the issue .. Let me know ! Matt
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04-11-2013
12:24 AM
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Hi ! Questions: 1) Do I need to select all of the parcel polygon shapes and the street network lines when I run these python scripts? 2) How can I tell these scripts are running and/or completed? I see no indication that anything is happening when I run the scripts with all street network lines and parcel shapes selected. I also don't see a streetWidth "attribute" in the parcel shape object attributes list after running the scripts so I assume they did nothing. 3) If I were to get this to work, i.e. get the streetWidth attribute on the parcel shapes, is there anything I need do in the CGA script assigned to the parcel shapes when I'm assigning setbacks? 1] You need to select the shapes you want to 'inform', plus the street segments. ( ONLY the segments, no additional shapes of the streets or blocks. You need that specific selection because I do not clean the selections before running the script. Note that the script is intended to inform 'footprints', not 'parcels'. Of course you can select any shape, but the script evaluates first ONE street on which it works with, it does not take into account multiple possible streets. That's a limitation of the script. 2] At the end of the script, a fat line is printed in the Python console, so open the console and check when it appears : print ("________________________________________") 3] By running the scripts, the shapes are informed in a manner that CGA will operate correctly. - The first script, which sets the first edge to the correct 'best street' will make sure CGA's 'front' is aligned there ( along the FirstEdge). - Once the streetWidth array is written (after running script 2), which defines which edge is facing the same 'best street', CGA will be able to define setbacks based on street.front selectors ( actually doing setbacks away from that street ). Play with 1 street segment and a few different shapes footprints first to get a grasp how the script runs, and check the setting values on top of the script. There's also a short explanation. Ok ?
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04-09-2013
03:48 AM
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Hi, I'm not perfectly sure what you mean.. You want to find and select objects which match ? Let me know a bit more details.. m.
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04-09-2013
02:49 AM
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Hi Philip, 1] Importing into CE ( into the workspace ) is not the same as importing into the scene. To import via drag-and-drop, the files must already reside within the Workspace (e.g. data folder ). Means that all you want to import into you scene, place it first in the WorkSpace. From there, drag-n-dropped is supported. A few hiccups can accur here and there though. In this case, right-mouse click on the file and use the import command (choose the file type to trigger the import dialog this way ). Sometimes, this helps. 2] To import specifically OSM data, find out which OSM layers contain your street and footprint data, then just import those only ( use the checkboxes. I'm no pro in this field, so I cannot help with the specific layer. I usually import all, check the data, then delete the crap I don't need. 3] Did you see all the basic tutorials ? ( videos 1 - 6 ) ? Did you see this : http://training.esri.com/gateway/index.cfm?fa=catalog.webcoursedetail&courseid=2567 4] I can help you better if you break the questions a bit down in separate issues you're struggling with. E.g. the CGA part. Maybe create different threads of the things which remain.. Cheers ! Matt
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04-08-2013
02:05 AM
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Hi, In CGA, this is possible, but when you export this to a WebScene, you must export 3 models for the 3 states. Best of course in 3 different layers, so you can activate only 1 at a time. M.
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04-05-2013
04:34 AM
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Hi .. try this : I did not check the code, may contain an error, but gives you the idea : texPath = "assets/myTextures/" const textureIndex = rint(rand(1, 3)) @StartRule Lot --> alignScopeToAxes(y) s(1,1,1) center(xz) i("builtin:cube") comp(f) {front : Face("front") | back : Face("back") | all: Face("other") } Face ( sideSelector ) --> case sideSelector == "front" || sideSelector == "back" : setupProjection(0, scope.xy, '1, '1) projectUV(0) texture ( texPath + "frontback" + textureIndex + ".jpg" ) else : DoSomethingElse. Note that the actually used texture path is concatenated by different elements you're interested in. Using a 'const' makes sure that you have a constant number value throughout the whole model. Does this help ?
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04-04-2013
02:01 AM
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Then I'd go for OSM data or try to find some free GIS data ( e.g. .shp ) of the area. For specific buildings, I'd recommend e.g. Google Warehouse to find the characteristic buildings ( landmarks ). You don't want to model them procedurally. Read this too : http://forums.arcgis.com/threads/72958-Bringing-Models-from-SketchUp-into-CityEngine-Recommendations For the rest, the 'bulk' of the City, try finding appropriate facade images ( geotypical ) facades to use. Ok so far ? I'll have some more inputs after you have the base data in a CE scene. Cheers ! Matt
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04-03-2013
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