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Hey ! Sorry for the late reply. Sadly, there's no direct ways to access those relationships. But take a close look at the UUID structure ( info tab in the Inspector ) of the selected shapes, nodes, graph segments. E.g. for a block it's like this : qeorthuq3498y5dkfn93h45 = block UUID qeorthuq3498y5dkfn93h45:1 = 1st block shape .. You may have to loop over the shapes to find those connections. Let me know if this helps you further so far. Matt
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04-26-2013
12:25 AM
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Hi, I assume you're not too familiar with ArcGIS, right ? ( Me neither .. 🙂 ) Tutorials 1 - 15 are quite basic. the workflow tutorials were also created by a person who has some in-depth knowledge in ArcGIS. I'm not sure about this either since I'm not a GIS user and have only very limited knowledge about those workflows. But I'm pretty confident that it's all about the 'GP tool Models' which are run to prepare the data ( that nodebased system which links GP tools ).
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04-25-2013
10:12 AM
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hi, can you point me to some reference images about the scale of the project ? lemme know ..
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04-25-2013
10:08 AM
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Hi Boyce. 10.0 is no more supported, 10.1 should work fine. I hope you can somehow work around this ? Matt
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04-24-2013
07:27 AM
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Hi ! Then it's probably the dirtmaps. I've checked, there's 17 dirtmaps : - Note that dirtmaps are not supported in OBJ export. Nevertheless, the material diversification is generated in CE during the model generation process, since exporting is 'post-generating'. If you want to export dirtmaps, use FBX. - Note that this multiplies the number of materials ! - Note also that the dirtmaps have a different UV-set. line 150 of pompeii.cga : const dirtTex = fileRandom("assets/general/dirtmaps/dirtmap.*.jpg") Maybe for now, try to just deactivate all dirtmap calls (also, check the other rules) : set(material.dirtmap, dirtTex) You'll find that the models look more clean afterwards in CE . Let me know what comes out. Matt
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04-23-2013
01:58 AM
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Hi .. GDB and SHP files will always create shapes when imported ( shapes or street center lines or little point shapes for point data ) They're not imported as Static Models. Static Models are already finished 3d Models which are just placed in the scene for visual reference, but usually are not refined any more, but just exported with the rest of the geo which is produced procedurally. Maybe PM me your mail address, then send me your data. This may be easier. Ok ? Matt
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04-22-2013
12:31 AM
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did you mean this : http://forums.arcgis.com/threads/56490-Freeing-up-system-memory ? m.
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04-22-2013
12:27 AM
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Hi Greg, be cautious in CGA, you can wind up creating lots and lots of materials ! check your code for : 1] color( rand(1), rand(1), rand(1)) this creates a new material each time called ! 2] any opacity, reflectivity or other change of the default material settings. each time that changes, a new material is created, that is also true of the same texture is used. e.g. a default brick texture material is not the same as a glossy brick texture material. to create 'random colors', use e.g.
myRandColor = 33% : 1 33% : 0.8 else : 0.6
Lot -->
color (myRandColor *myRandColor , myRandColor *myRandColor , myRandColor *myRandColor ) or play with similar structures with 'const' values to further break down the variation. I'm not sure if you're using an existing example or your own code. Let me know .. ok ? Matt
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04-22-2013
12:25 AM
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04-21-2013
11:38 AM
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Hi ! You have to differentiate between Model Generation ( Anything related to CGA BASED ON SHAPES ) vs. creating shapes. You want to export street graphs via a script, that is possible, by calling the export context of e.g. a GDB, where you export to. So yes, that's possible. But note the difference between exporting graph segments, shapes or models ( after CGA model generation.) Ok ?
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04-19-2013
04:26 AM
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Hi ! That cannot be the full code, because you have some extrudes. Just find the shape which is not green and trigger the OpenSpace rule there. Check out precisely how the Model Hierarchy works to track such things down. Read this thread and watch the video. http://forums.arcgis.com/threads/44417-CGA-Understanding-the-concept-of-the-scope Also, check tutorial video 6 here : http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP Ok ?
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04-19-2013
04:22 AM
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Hi ! If the pixel values of the terrain are exactly '0' or 'noData', they are sadly translated to the terrain's max. Use con() of the Raster Calculator GP tool to replace these values first. That's a bug in CE currently. http://resources.arcgis.com/en/help/main/10.1/index.html#//009z000000z7000000 Ok ? m.
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04-19-2013
03:46 AM
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Hi .. The geometry of the WebScenes are static, so there's no dynamic changing of geometry available currently, or such a time switch. Something like this may become possible in future. But for now, I'd recommend to create attributes ( via CGA reports ) for all values you need to display. E.g. 1-2 : Math, 2-3 : Geology, ... M.
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04-19-2013
03:38 AM
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Hi ! I'd recommend to go through all stuff here ( tutorial videos and workflow tutorials ) first, before diving in actual projects : http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP Concerning the Portland project : There's a way you can get access to it, but you have to request access to the ArcGIS online group named 'ArcGIS for 3D Cities': http://www.arcgis.com/home/groups.html Once activated, you can download the CE project of Portland here : http://www.arcgis.com/home/item.html?id=1d7e43f8ab3444609a40af573850c6e0 Ok ? Matt
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04-19-2013
01:43 AM
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