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hi, can you try to import the GDB via RMB click > Import > GDB (instead of drag-n-drop) let me know .. matt
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07-30-2013
11:49 PM
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hi, no, you can edit it, should be no problem. it's just your risk if it does not work technically and you get no official tech support for this. ok ? so you're good to go .. 🙂 matt
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07-28-2013
02:59 PM
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hmm. what's the file sizes ? ( resolutions, actual file size ? ) how much RAM does your graphics card have ? m.
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07-28-2013
02:54 PM
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hi, I'd add an attr : @Range("streets", "markers") attr exportWhat = "streets" then on each of the leaf shapes which actually create geometry, NIL them accorsing to that new attr. e.g. if you only want to export the streets, NIL the markers. if you have that setup, export TWICE. once for the street geo, once for the markers. m.
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07-28-2013
02:51 PM
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hi Joanne, from what I know, a second UV set (dirtmap) is not supported in WebScene export. means you're off best for now to add some dirt to your original roof and facade images. ok ? matt ps. thanks for helping out in the other threads !!
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07-28-2013
02:46 PM
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hi .. the rules of the LA metro example are actually really easy. nothing fancy. * all the landmarks you see are placed in the scene just as 'static models', so no code used for those. * the streets are just colored shapes. * the stations are inserted cylinder objects, so using just s() and () on GIS data (attributed point features) that's basically it .. the only tricky thing is to actually clean up the imported models. stuff on the google warehouse is usually not perfectly cleanly modeled, plus the handling of the transparencies are sometimes tricky since there's no real convention on if 1 or 0 is fully transparent. check also here : http://forums.arcgis.com/threads/72958-Bringing-Models-from-SketchUp-into-CityEngine-Recommendations cheers ! matt
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07-28-2013
02:43 PM
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Hi, what you have seen at UC is not yet available. That was a preview of the upcoming technology. the link at the top of this thread is 'just' the latest version of what's available to the public so far. ok ? 🙂 matt
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07-28-2013
02:35 PM
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Hi, do you export the shapes directly or a model of them ? as you certainly know, converting a textured shape to a model is simply done with a simple CGA rule like this : Shape --> Model. can you try this ? matt
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07-28-2013
02:30 PM
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hi, thx. I'll look at it as soon as I'm back in the office around tuesday. Currently traveling in the US. matt
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07-28-2013
02:28 PM
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hi, can you share the file ? can you PM me your mail address ? lines are always interpreted as streets in CE. try playing with the subdivision settings of both segments and nodes. let me know.. matt
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07-28-2013
02:25 PM
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hi, what file format are you using ? what bit depth ? 8 bit ? lemme know. m.
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07-28-2013
02:22 PM
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Hi Phil, I did not try the tutorial myself yet, but from what I know they use a specific naming convention of the layers. Try renaming all layers involved exactly as in the tutorial. let me know how it goes. matt
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07-28-2013
02:21 PM
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hey Sean, parcelling is a bit tricky in CGA since there's still some CGA features missing to do this well. the first step would be to understand recursions in CGA : check out this code and let me know if this makes sense to you : it's basically a counter, but you'd use the same approach, just with the area. Lot --> Rec(5) Rec(n) --> case n == 0 : NIL else : doSomething Rec(n-1) let me know if this start makes sense. matt
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07-28-2013
02:17 PM
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Whats the code for the color Gray? hi .. grey is when you have the same color values for r,g,b. some extremes of grey would be black or white. ( wow, people will quote me on this in 100 years ! 🙂 ) e.g. color(0.2,0.2,0.2) or in hex : color("#222222") hex colors work like this (per channel): 00 is darkest, then it goes up to 99, then comes AA up to FF, which is white. ok ? matt
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07-28-2013
02:06 PM
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Hi Maud, Can you try and create a new workspace, then check if it happens still ? Not sure what this could be .. Maybe also, in your user account, delete the '.CityEngine' folder, then restart CE. Lemme know. Matt
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07-18-2013
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