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Ok, no problem. Let me know what question remain ! 🙂 matt
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01-20-2014
06:39 AM
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Hi, CityEngine ports all attributes that are defined on a feature, but you don't necessarily need to work with these in CityEngine. I'm not sure if you've seen the tutorial videos yet ( find them in my signature ). Please refer to Gert's detailed GIS tutorial here (6 parts, dowload all parts at once because 1 part contains the data) : http://resources.arcgis.com/en/communities/city-engine/01w90000000r000000.htm#s=0&n=30&d=1&md=cte-ce-version:010_cte-resource-type:0000010000 Or also use the Redlands Training materials found here: http://www.arcgis.com/home/item.html?id=ebbdb2fd0403493caac729a20d126166 Ok ? Matt
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01-20-2014
05:12 AM
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Hi... Can you rephrase your message ? I believe I did not understand what you mean .. Please let me know .. Thanks ! matt
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01-20-2014
05:05 AM
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It's the first case you described. Each wall or door is a digitized, attributed shape which in CityEngine gets just 1 'extrusion' rule that works based on the attributes. E.g. if you have a floor polygon, it won'd be extruded, while a wall polygon is extruded to the roomHeight attribute. Makes sense ? 🙂 matt
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01-17-2014
02:18 AM
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Hi, Thanks for that wish. I'll add this to the wishlist as it makes sense to have that somehow documented also in the CE-docs. The differences between OBJ and DAE are mainly related to exporting models. The biggest difference is that DAE supports instancing. Otherwise, materials are handled slightly better ( a bit more features ). But if used as assets, both are equal. Ok ? Matt
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01-17-2014
02:15 AM
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Hi, There's still no 'labels' in CityEngine and there won't be for the near future. What you can do is use CGA to create a rule that creates some labels as 3d models. But of course it depends a bit on what you need on those labels .. Do you have some more info ? Let me know .. matt
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01-17-2014
02:13 AM
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Thanks for the feedback. Looks good so far. Do you get any related errors in the Log ? Window > Show Log .. Use the big red cross in the log to delete the rest of the log, then try to reassign the new panorama .. Matt
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01-16-2014
02:47 AM
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Hi ! For the authorization thing, please contact [email protected]. You say you try to activate the 2012 TRIAL, but the 2013 TRIAL is already available.. So I'd go for that one .. 😉 Please read that thread: http://forums.arcgis.com/threads/99361-CityEngine-SDK I've organized a new SDK forum, it's gonna be live soon. ok ? matt
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01-16-2014
12:26 AM
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Hi ! Please see this table : http://www.esri.com/software/cityengine/features Check under 'advanced 3d format support' Ok ? Matt
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01-16-2014
12:22 AM
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Hi ! Stupid question, sorry, but: did you browse for the new panorama in the Inspector to actually select the files that are supposed to be displayed ? Otherwise, can you post a screenshot with everything visible ? lemme know .. m.
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01-16-2014
12:16 AM
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Hi ! The panorama textures and reflection maps ( seen only if the material has shininess and reflectivity activated ) are stored in the ce.lib project. [The ce.lib project is a bit special and by default not visible within CityEngine] Just select the panorama layer, then browse for some other images. You can of course also create your own.. Ok ? Matt
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01-15-2014
06:58 AM
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hi ! The python scripts I created led to a new tool in CityEngine 2013. If you have a valid CE2012 license, you also get CE2013 for free ! The tool is called 'Set Street Edges', in the Shapes Menu. Try it, ok ? Matt
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01-14-2014
06:26 AM
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