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The ms-appx:/// path is a UWP type of path. It won't work in Android. Android Assets are packaged with the app and can't be read directly. Typically you'll have to use the Android APIs to unpack the file to disk first.
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08-20-2020
04:02 PM
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Local Server is there to fill a gap of features that might not be available out-of-the-box in Runtime. Runtime has native TPK support without local server, so AFAIK this isn't a feature that local server provides.
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08-18-2020
10:03 PM
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Is there a reason you're not using the much faster RasterLayer instead of relying on local server? At this point really only geoprocessing requires local server, and runtime provides out of box functionality for most other scenarios.
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08-15-2020
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By 'Relocate' do you mean just move it around as a whole? The sketcheditor have settings for editing features, which includes disabling individual vertex editing, and enabling move/scale/rotate instead/as-well.
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08-13-2020
09:00 AM
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Take a look at the buffer method: GeometryEngine.Buffer Method (Geometry, Double)
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08-06-2020
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It's on our backlog but can't share any timelines for it. I've added your request to the issue.
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08-06-2020
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Thank you for following up. We still haven't been able to reproduce this issue and lack a set of repro steps to reproduce this issue, so we can better understand why this might happen.
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08-06-2020
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See the offline documentation on how to take a tiled layer offline: Take a layer offline—ArcGIS Runtime SDK for .NET | ArcGIS for Developers
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08-06-2020
08:05 AM
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> Yes, the LocationChanged event is giving the location every time it changes, but I need latitude, longitude coordinates of every location point that I get from the LocationChanged I'm not following. The event arguments carries all that information (see the Position property): Location Class I'm no expert in backgrounding for apps. Again the platform documentation is likely a lot better in this regard, as it's not really an esri-runtime specific thing. They should all have examples of how to continue getting location updates while backgrounded - once enabled, our LocationDataSource should continue to work and report updates (as it's just a thin wrapper around the native built-in location APIs).
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08-05-2020
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1. I'm not sure what you're asking? You mentioned the LocationChanged event, and that's what you'd use to get the location every time it's updated. The location is on the event arguments. 2. LocationDataSource doesn't use the map - it uses the built-in location service - if that can get a location, so can we (I think in flight mode for instance the GPS chip is off too). So it depends on the device. 3. Running applications in the background is a very platform specific question. I'd suggest you look at Android, iOS and Windows documentation regarding configuring you app to continue getting location updates while in the background.
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08-05-2020
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> Is there a way for me to create a SceneView in the background which isn't visualized Not really. The calculations are done based on what is currently rendering. > Would it still work if I created it and added the same elevations basemaps but didn't display it? No, would have to be a clone. > Might it be possible to expose the Viewshed's center point and Extent/polygon of MapPoints at some point in the future, It's actually all done on the GPU using shaders, so there aren't actually any points or polygons to even pull out. While there are ways to pull the elevation at a specific location (equivalent to a straight-down vector intersection), there aren't really any intersection-test APIs for querying along any arbitrary vector at this point.
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08-04-2020
11:12 AM
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The only way I'm aware to do this is to query this is from the current view - ie you'd have to place the camera at the position of the aircraft, then the SceneView.ScreenToLocationAsync method would tell you the precise location. You could build a camera that looks exactly in that direction,and you'd then use the center of the screen as the input (ie half the width/height of the view).
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08-04-2020
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Selecting graphics in a GraphicsOverlay: Graphic.IsVisible Property Selecting features in a FeatureLayer: FeatureLayer.SelectFeature Method FeatureLayer.SelectFeatures Method FeatureLayer.SelectFeaturesAsync Method (QueryParameters, SelectionMode) FeatureLayer.SelectFeaturesAsync Method (QueryParameters, SelectionMode, CancellationToken) FeatureLayer.ClearSelection Method FeatureLayer.UnselectFeature Method FeatureLayer.UnselectFeatures Method
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08-04-2020
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I'd recommend you be very careful with running async code in an event as frequent as mouse-move. The async get location call is actually quite expensive, so it could severely affect rendering performance. I'd recommend using the synchronous ScreenToBaseSurface method instead in this event, and not run the high-accuracy one until after the mouse stopped moving, as well as avoid doing it while SceneView.IsNavigating==true (I doubt it's really that useful while navigating anyway)
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08-03-2020
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