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Are you saying you'd expect the calculated route to continue in the direction you're already headed, and take you to a place where you can perform a U-turn, and then turn you around to go in the right direction?
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05-31-2022
11:35 AM
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You can try setting the max connections: HttpClientHandler.MaxConnectionsPerServer; However we do have a minimum of 6, otherwise you might see a big performance penalty in especially tile loading performance. I'm curious why this is a concern? How many ports are you seeing getting opened? Also how many different layers and domains are you accessing tiled services on?
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05-31-2022
11:30 AM
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Thanks for the repro. I'm able to reproduce now. There's a limitation in the sketch editor editing geometries in a different spatial reference than the mapview. Granted that error could be better and shouldn't crash like this, but for now, you can address it by reprojecting before editing: var editedGeom = await mapView.SketchEditor.StartAsync(GeometryEngine.Project(geom, map.SpatialReference));
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05-27-2022
01:21 PM
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IDEA
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Could you describe a bit more clearly what you're looking for? The MapScale property does take into account the system-reported DPI. Now that DPI value isn't necessarily correct (it usually isn't, and a user can even change the scaling factor in system settings), and there's not a good way to actually get that correct value programmatically. Just consider when you connect your laptop to a projector and duplicate your screen: You now have two very different DPIs for the same window, so which one should you use? In any case you'd need to ask the user to go through a manual "calibration" process to calculate the difference between system-reported dpi and physical dpi. Once you've done that, you can just multiple the reported scale with this factor. In practice map scale really doesn't make much sense until you're on printed paper. On the computer, the scale value is more of a relative term, used to handle scale dependencies etc across layers etc, and work across different devices in a similar manner. Mobile phones for instance purposefully fudges the scaling factor even more, because they are generally used closer to you than a desktop pc and has much higher pixel density and therefore renders things smaller than their desktop counterparts, to fit more on the tiny screen while still being able to read it.
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05-19-2022
12:23 PM
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FYI the NMEA sample shows how you could accomplish this here: https://github.com/Esri/arcgis-runtime-demos-dotnet/blob/main/src/ExternalNmeaGPS/ExternalNmeaGPS.Desktop/MainWindow.xaml.cs#L139
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05-19-2022
12:17 PM
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I haven't been able to reproduce this either. Any chance you could share a small sample that reproduces this behavior?
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05-19-2022
08:17 AM
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4334
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One of the challenges with this is that the API used to define the button image is in our cross-platform parts that are separate from the UI framework packages, which means there are no such thing as an ImageSource at that level. That's why we rely on the RuntimeImage as a cross-platform image object. Having said that, a RuntimeImage is just another bitmap, and you can generate bitmaps from those image sources by using `Esri.ArcGISRuntime.UI.RuntimeImageExtensions.ToRuntimeImageAsync`. But I hear you and can see the benefit from being able to use UI specific sources that might even be vector-based, so I'll refrain from saying this'll never happen, and have a think about how we could potentially allow this.
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05-18-2022
04:06 PM
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2
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Which platform are you targeting? (win32, uwp, ios, android or...). Wrt the exception, what is the message in that exception? The stack trace could also be helpful.
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05-10-2022
09:21 AM
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1033
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Are you also able to reproduce this with v100.14.0 ? Is it possible to make a small sample application with repro steps that demonstrates the problem?
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05-06-2022
03:06 PM
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I'm assuming - based on the forum this is asked in - that the user is using Runtime and not ArcGIS Pro. Unfortunately 'Clustering' is not yet a feature available in the runtime.
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05-06-2022
02:59 PM
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0
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It appears Microsoft has fixed something in their certification process, and it'll now go through again. Could you retry submitting the app and report back if it also works for you?
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05-03-2022
10:55 PM
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Yes you are right - I should have caught that earlier. It is indeed taking the safe area into account on iOS (this is by design / on purpose btw)
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05-03-2022
12:53 PM
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2586
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Thanks for reporting this. A couple of question: 1. Are you able to see what message the Esri.ArcGISRuntime.ArcGISRuntimeException contains? (you might be able to catch it in an global unhandled exception handler) 2. Did the PC go into standby or screen saver mode during the time? This could potentially cause a GPU issue related to resuming rendering that might not be handled right (again the exception message would be helpful here)
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04-30-2022
04:37 PM
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0
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3
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1934
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Just following up after U14 shipped this week. Feel free to try this version and set the MaxExtent property on the Map. https://developers.arcgis.com/net/api-reference/api/netwin/Esri.ArcGISRuntime/Esri.ArcGISRuntime.Mapping.Map.MaxExtent.html
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04-30-2022
04:33 PM
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1169
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I'm looking at your screenshots and it appears to me that we can't actually see the bottom of the mapview, since the attribution area isn't visible. Is the mapview extending below those two bottom layouts you have? Also note the center isn't based on the middle between the bottom and the top, but between the top and the top of the attribution. If you do have the map being overlayed by other UI and want to take this into account for the center calculation, you can set the ViewInsets property to take this bit into account. For example: mapView.ViewInsets = new Thickness(0,0,0,height_of_overlay);
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04-30-2022
04:32 PM
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