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Sounds like a good idea. It did get us started to think about an easier way to remap/remove all key combinations and add custom key combos as well to make scenarios like this easier.
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06-28-2024
09:44 AM
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Just dug in deeper and see the issue now. It's actually a bug-fix that was made. We didn't want the editor to continue reacting to mouse move when you're using key-combinations like shift. That means it'll fall through to the default zooming mode, so you can edit your geometry, but if you need to zoom in closer, you can still do the zoombox interaction.
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06-28-2024
09:23 AM
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Looks like this server is returning "Content-Encoding" in the Vary header which is causing some issues for our caching. I've logged an internal bug to fix this and just ignore invalid values.
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06-27-2024
04:13 PM
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The feature isn't new. It's been there in every release, dating all the way back to the old Silverlight days. If you're using WPF, you can use the PreviewMouseMove event and set e.Handled=true if the shift key is down to take over control.
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06-27-2024
01:32 PM
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This error is thrown if the ows:Constraint is missing and looks like an issue with your service, and needs to be addressed server-side. According to the spec this is a required parameter: All WMTS servers operating in a procedure oriented architecture style and using HTTP SHALL specify with an ows:Constraint parameter the encodings that MAY be sent using HTTP GET or HTTP POST. WMTS spec: https://www.ogc.org/standard/wmts/
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06-27-2024
10:12 AM
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To get rid of the watermark you need to call ArcGISRuntimeEnvironment.SetLicense(licensekey). The ApiKey is for accessing ArcGIS location services
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06-27-2024
09:01 AM
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A Map or a GraphicsOverlay can only be attached to a single MapView instance. So when you reuse those objects, make sure they are unhooked from the old mapview. Now this gets a little tricky because of the garbage collector meaning you don't really know when the MapView is getting collected and unhooked from the map and graphics collection. A couple approaches you can do to make that more deterministic: 1. Either reuse the same MapView across pages 2. When navigating away from the mapview page, set the Map and GraphicsOverlays properties to null to unhook them immediately and get them unowned.
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06-20-2024
10:15 AM
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Thank you for the detailed callstack. We have a speculative but safe fix we'll add, and hopefully that'll take care of this one (can't really verify without a reproducer and it seems to require a very particular case of location update firing right when the datasource is created).
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06-20-2024
10:01 AM
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I'm not aware of a way to do this up-front in parallel. Chances are though that you won't be seeing a whole lot of performance improvement doing it in parallel. This is a way to get all the object ids without hitting the server limit, but you'll need to call the rest endpoint directly. For example: https://sampleserver6.arcgisonline.com/arcgis/rest/services/Census/MapServer/1/query?where=1%3D1&returnIdsOnly=true&f=pjson I'm not sure what the scenario you're trying to solve that requires loading everything up front, but if it's for scrolling a list of features, some list controls have the ability to auto-query more features as you scroll closer to the bottom, and thus continue to fill up, like the ISupportIncrementalLoading interface. Another good way to improve performance is to reduce the number of outfields you request to just the minimum you need for initial display. You can always load the feature layer to get its full set of attributes (if let's say the user clicks the item to get more information - this is the same approach the map uses by only pulling what it needs for the renderer and labels)
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06-17-2024
10:22 AM
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Yes you need to transitively reference the runtime. That's normally taken care of if you distribute your library as a nuget package, but if you just reference the assembly, you'll need to also reference the dependency.
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06-17-2024
10:12 AM
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> my project is a class library project I don't quite understand that then, since you can't run a class library project. I assume there's an app project in the end?
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06-14-2024
04:42 PM
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Are you able to provide a small sample app that reproduces this problem?
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06-14-2024
04:36 PM
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You could briefly set IsAttributeTextVisible to false when zooming so that it isn't taken into account.
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06-14-2024
04:35 PM
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I would suggest you look at the ArcGIS Maps SDK for GameEngines which is much better set up to do this and it'll work on the HoloLens as well. https://developers.arcgis.com/unity/ https://developers.arcgis.com/unreal-engine/
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06-14-2024
12:25 PM
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Thanks for confirming. Great to hear those fixes helped you too (our sample viewer has been hurting because of the same issue)
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06-14-2024
12:21 PM
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