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aaah gotcha. I misunderstood that bit. So adding online basemap makes it so it doesn't render? I'll have someone investigate. Thank you for sharing the data. I'd be curious what happens if you manually add the basemap programmatically after loading the mspk.
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11-08-2024
09:23 AM
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This is unfortunately an android quirk: The files you deploy with android aren't directly accessible with a file path, whereas on iOS and Windows you can just give it the relative path. On Android you'll need to copy the deployed data out into a local folder instead and use that path to open the data. Also instead of using "Resource", use "Content" for the build action.
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11-08-2024
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> Also included how the Table and FeatureLayer are loaded
I was referring to the feature itself. Try adding (feature as ILoadable)?.LoadAsync(); before assigning it to the popup. Also assert that the feature itself does have that attribute populated. Lastly set a breakpoint on the Popup that is returned from identify, call "await Popup.EvaluateExpressionsAsync()" and inspect "EvaluatedElements" and verify the fields are present
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11-08-2024
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Is the JOIN_STRAP field name correct? Did you make sure the feature you got is fully loaded and has that attribute in it? You can ignore the binding errors for now
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11-07-2024
01:45 PM
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Thanks for confirming. On second look I realize you're adding to Fields and not Elements. Try this instead: PopupDefinition newP = new PopupDefinition() { Title = "My Custom Title" }; PopupField newF = new PopupField() { Label = "Strap", FieldName = "JOIN_STRAP", IsEditable = true, IsVisible = true, StringFieldOption = PopupStringFieldOption.SingleLine }; newP.Elements.Add(new TextPopupElement("This is just some <b>generic text</b> you can add")); newP.Elements.Add(new FieldsPopupElement(new[] { newF }) { Title = "Attributes" });
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11-07-2024
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This is pretty typical database behavior. In this case the underlying database is a sqlite database, and it would need a vacuum operation. See: https://sqlite.org/lang_vacuum.html The SDK doesn't provide vacuum out of the box, but any sqlite API or tool should be able to do this for you.
If the geodatabase is sync enabled, it still needs to track deleted features, so this can be synchronized with the server later.
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10-25-2024
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We're actively working on this, and editing custom data is planned to be available in the next release. In the current 200.5 release you can access the custom data (read-only) in KmlNode.ExtendedSchemaData and KmlNode.ExtendedNonSchemaData
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10-16-2024
09:54 AM
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That is correct. Setting view points are view operations that require view-code. However the toolkit introduces a GeoViewController that gives you the ability to declare a view controller in your view model, and then bind that on to the mapview: https://github.com/Esri/arcgis-maps-sdk-dotnet-toolkit/blob/main/docs/geoviewcontroller.md Example: https://github.com/Esri/arcgis-maps-sdk-dotnet-toolkit/blob/0d12057c95e3be6b2d693715fd2b1c1fd13e8b98/src/Samples/Toolkit.SampleApp.WPF/Samples/GeoViewController/GeoViewControllerSampleVM.cs#L31
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10-09-2024
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Note that you can't zoom to a point - you can pan to it, but to zoom, you'll need the overload of Viewpoint that takes a scale as well. This is because the point has an infinitely small size, so we wouldn't know how far to zoom in. It really depends on what the point represents (building, address, city, etc). Wrt Already Owned exception: A map can only be active with one MapView at a time. Are you using the map with multiple mapviews? Also note that if the garbage collector hasn't had a chance to clear out the old mapview yet, the map might still be associated with the mapview. A good way around this is when a mapview closes, to unhook the map immediately from the mapview, so it's ready for use on the next one.
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10-09-2024
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There is no location where you tapped on the line. The identify is done with some pixel tolerance and finds any geometry intersecting within that distance visually. Since a line is infinitely thin, you most likely didn't actually click the line but right next to it. The identify operation is all done in the rendered pixel space, so the calculation for where they intersect isn't ever made. The best you get is to nearest vertex like @GKmieliauskas points out. I get that gets tricky in 3D since you're really talking about the nearest point between the polyline and the ray from the camera to the location on the surface. There's no out-of-the box way to calculate this position, so you might be in for doing a little bit of 3D trigonometry between those two line segments.
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09-30-2024
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I just retried the repro on 200.4, then upgraded to 200.5 on Maui WinUI and observed the problem go away. Could you try doing a full clean and forced rebuild, to make sure no old 200.4 assemblies are left around?
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08-27-2024
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There's unfortunately not much we can do about .NET's own first chance internal exceptions occurring when we cancel requests. The main problem is that the Visual Studio debugger cause significant slow down monitoring these, and Microsoft has not been willing to address it. We tried also not cancelling requests while the debugger is attached, but that causes separate performance issues because we might be loading way more tiles than you ever need. Rest assured this is not an issue when running without the debugger attached, and you'll see much better performance when not debugging, and your users won't be affected.
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08-27-2024
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I think I see what you're getting at but not 100% sure. Could you provide a small application that demonstrates the problem that we can use to investigate?
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08-24-2024
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ArcGIS Online has made a fix and it will be published soon.
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08-22-2024
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