Select to view content in your preferred language

WorldScaleSceneView - Graphics smaller than real world property boundary in AR view

78
1
Thursday
nvsraju0979
New Contributor

I am building an iOS app using ArcGIS Runtime SDK (UIKit) that shows property parcel boundaries in AR using WorldScaleSceneView.

Problem: When basemap is visible, the graphic EXACTLY covers the property boundary on the basemap. But when I reduce the basemap opacity to 0, the graphic appears SMALLER than the actual real world property.

Property Details example sample data:

  • Real world size: ~3 acres (~123m x 123m)
  • Coordinate system: WGS84 (WKID 4326)
  • Coordinates are correct (verified on basemap)

Sample Coordinates:

 
 
rings: [    [78.275931, 17.442276],    [78.275931, 17.441165],    [78.277095, 17.441165],    [78.277095, 17.442276],    [78.275931, 17.442276]]


My Current Setup:

// Scene setup
let scene = AGSScene(basemapStyle: .arcGISImageryStandard)
scene.addElevationSource()
scene.baseSurface?.opacity = 0
arView.locationDataSource = AGSCLLocationDataSource()
arView.translationFactor = 1

// Graphics overlay setup
boundariesGraphicsOverlay.sceneProperties =
AGSLayerSceneProperties(surfacePlacement: .drapedFlat)

// Symbol
AGSSimpleLineSymbol(
style: .solid,
color: UIColor(red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0),
width: 5
)

What I Have Already Tried:

  1. Verified coordinates are in WGS84
  2. Added elevation source
  3. Set translationFactor = 1
  4. Set surfacePlacement = .drapedFlat
  5. Verified graphic fits basemap exactly

Questions:

  1. Why does the graphic appear smaller in real world compared to basemap?
  2. Is there any additional configuration needed for WorldScaleSceneView to render graphics at true 1:1 real world scale?
  3. Does translationFactor need to be calculated differently for property boundary

 

0 Kudos
1 Reply
Ting
by Esri Regular Contributor
Esri Regular Contributor

One thing I'd like to confirm: when you set the basemap to translucent, say opacity = 0.5, does the basemap (and graphics) align with the real world well?

Generally speaking, world scale AR only  works well in close distance, as the vanishing point of the scene and the graphics might not be the same of the AR camera. Thus, if the graphics are quite far away from the device (say > 50m away), I can imagine that the graphics show up smaller than what the real world field patches.

I'll also check with our 3D folks to get a better understanding on this before I respond with more details…

0 Kudos