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friction map - buffers old values?

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12-14-2015 08:34 AM
alyllyraTuut
Deactivated User

Hey

I'm using arc map for the first time to make a school assignment. For this I need to do the following, but I don't know how. I hope someone can help me.

1. Create a cost raster for the settlements, by means of Euclidian distance (max 10 000 meter) application to ‘settlements’ and inverting the distance to a cost (1/’distanceSettlements’*3 000 000), in order to get highest values closest to the settlements  ‘Fsettlements’

2. Do the same for the viewpoints (‘viewpointsBest’), with a maximum distance of 5000 meter in this case  ‘Fviewpoints’.

3. add these two costs to your original pristine friction layer. Be aware: you have to make sure the area outside your viewpoint and settlement buffers retains the old values, which two tools can you use for this?  ‘frictionT’. Display your friction map (‘mapFrictionT’) with on top the four viewpoints and two settlements.

Step 1 and 2 succeeded, but I don't know how I need to do the 3the step. I think I will need raster calculator, but then the layers that lay beside the buffer doesn't get counted.

What schould I do?

With kind regards

Alyllyra

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