You are doing your aggregation of shapes based on a common attribute, so it is grouping things based on commonalities.
The work around, is to fill a column with a common attribute, then away you go.
As part of my work on the Geo array that I use for my Free Tools project, I began to explore how dissolve actually works. Sadly, it isn't as simple as I thought and reading the academic papers or tearing apart code left me feeling a bit lost. I admit, reading my code after a few days away leaves me feeling the same.
find common segments in your polygons
which means find the adjacent polygons, then
for each one find the common segment(s)
remembering that the edges of common segments will go in the opposite direction
and you have the floating point comparison thing
(I know I have forgot something... check my code 😐)
remove the common segments and rejoin the remaining segments
don't get me started... there are no examples of this in useful pseudo-code and
yeah, yeah, the plane sweep thingy, why does it take multiple classes to define one it is all just an array
don't forget the case where a polygon can join other polygons at multiple points
don't forget to keep those around that aren't done yet
are you keeping inner rings? (aka, holes)
what about multipart shapes? split them? keep them if they are disjoint?
what about meeting at a point?
I know, I know, two points sharing the same coordinates form a degenerate line, but there is no through access... my suggestion, dump'em until they learn to be more open.
So some examples:
Laughing person ... before and after dissolve
Note the shapes aren't in order which makes it a challenge. You can do a lexicographic sort of the left-most coordinate to speed up the identification of adjoining shapes.
Bird on Dog ... before and after dissolve
This example shows two groupings of geometry. I chose the dump the holes option.
Retired Geomatics Instructor (also DanPatterson_Retired). Currently working on geometry projects (various) as they relate to GIS and spatial analysis. I use NumPy, python and kin and interface with ArcGIS Pro.