PictureMarkerSymbol.SetSource Method
If it is possible, I would like to reuse the buffer. However, without knowing when the runtime is "done" reading from it, I don't know when it is safe.
I already verified that the buffer is not read from right away by writing to it immediately after setting it. Also, I saw that SetSource executes superfast (microseconds on my machine) lending further evidence that it is probably not doing any decoding right away.
Why do I want to reuse the buffer? I want to create less garbage (and hence GC pressure). I am attempting to use the PictureMarkerSymbol as a way to include general raster content generated on the fly. I am writing my own renderer that draws to a bitmap, encodes it, and then sends it to the runtime. Yes, this is very awkward, but the other runtime APIs do not satisfy my use case. See draw a million or more small lines. data set updated at 1-10Hz