hello:
I want to implement the physical effects in Arcgis Runtime,
Is the ArcGIS Runtime SDK for.net able to combine UrhoSharp 3D / 2D Engine with some physical effects in 3D Scene?
Something like that
urho-samples/FeatureSamples/Core/11_Physics at master · xamarin/urho-samples · GitHub
Moving character example. - Xamarin
If not, is there a similar solution??
Looking forward to your reply
thanks
Solved! Go to Solution.
I'm no expert on Urho Sharp, but I think this now is more of a question for the UrhoSharp people, since you're trying to calculate on things separate from the ArcGIS Runtime. Whatever the output of the physics engine you should be able to just use to update the location of say Graphics in your SceneView. Just note that the SceneView really isn't optimized for these type of scenarios.
No, the rendered scene/mesh generated by ArcGIS Runtime can't tie into an external physics engine.
Do you plan to support external physics engine?
thanks
You can always run a physics engine as long as you don't require the mesh generated by SceneView to be part of your physics calculations. We are researching the possibility to tie directly into engines like Unity 3D, but this is only at an early stage research level.
If I want to run the physical effects, whitout require the mesh generated by SceneView to be part of your physics calculations., how to do it, what are the examples of code to provide ideas?
thanks
I'm no expert on Urho Sharp, but I think this now is more of a question for the UrhoSharp people, since you're trying to calculate on things separate from the ArcGIS Runtime. Whatever the output of the physics engine you should be able to just use to update the location of say Graphics in your SceneView. Just note that the SceneView really isn't optimized for these type of scenarios.
Thank you very much for your answer