As a student, I spent a lot of time reading about past conflicts and events, but I often found myself frustrated. I could flip between pages of maps covered in multicolored arrows yet still struggle to understand how that felt on the ground. Modern GIS tools are far more powerful, but even a Web Scene is a diagram for conveying information rather than establishing a feeling of presence in time and space. So I set out to build a different kind of digital twin, harnessing a game engine to capture not only a physical place but the sense of being there and of the events that played out there.
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