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Is it possible to draw custom objects(like smoke) using custom OpenGL 3.0 shader ?

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04-21-2020 08:42 AM
ncirclegemini
New Contributor

I am working on a project which uses ArcGIS Runtime SDK for Qt creator. I want to draw custom objects like smoke on top of the earth environment provided by ESRI ArcGIS. I tried to search through the documentation, but could not dig out a proper help. Can someone please help me understand, whether it is possible to write our own OpenGL Shader?

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