Can anyone advise on a technique or approach to smooth a digitised polygon using only circular arcs, or "arc splines", and not bezier or spline curves? I am trying to smooth a polygon where a circular arc is best approximator to the real-world source of the shape of the polygon (the shape of the polygon is from a vehicle that is turning on circular arcs). The Smooth Polygon tool uses bezier curves which is not an accurate model for the polygon shape.
Thanks!