I cannot have overlapping polygons, if that's what you mean. I need to chop up a single snake of a polygon to separate adjoining polygons of equal area. Yes, this means that the polygons will touch but jiggle up and down the shoreline. I am hoping to choose this method instead of creating polygon at every certain distance along the shoreline to account for bays and inlets.
I don't understand what you are saying about the copy and paste. I believe that would just replicate the issue, because I only have one polygon that I am trying to make say 200 polygons out of.
The polygon was created originally from the shoreline, but applying a 500 m buffer, then splitting that buffer polygon by the original shoreline and excluding upland 500 m strip and islands.
Attached is a PDF of the polygon I'm working with so you can get a better understanding.
Thank you so much for your help!