I'd like to track the radius length of an INewCircleFeedback object as the user drags it. I'm trying to figure out how to interrogate the feedback object in the OnMouseMove event but it seems that only the Stop method returns the updated geometry. The other option I am thinking of is storing the starting point in the MouseDown and calculating the distance between it and the current location in the OnMouseMove event. It just seems like you should be able to get the geometry from the feedback object without having to call Stop. Does anyone know a way to get the geometry out of the feedback object other than calling the Stop method?
Thanks,
Chris