Assigning the Quantities - Graduated Symbols for one field. The TOC is showing an updated symbolize but not in the UI shown in the attached snapshot.
IClassBreaksRenderer classBreaksRenderer = new ClassBreaksRendererClass();
classBreaksRenderer.Field = "BRNGTRUE";
classBreaksRenderer.BreakCount = classCount;
classBreaksRenderer.MinimumBreak = classBreaks[0];
classBreaksRenderer.SortClassesAscending = true;
IClassBreaksUIProperties classBreaksUIProperties = classBreaksRenderer as IClassBreaksUIProperties;
classBreaksUIProperties.Method = pClassifyGEN.ClassID;
ISymbol simpleMarkerSymbol = GetMarkerSymbol();
IFillSymbol fillSymbol = GetFillSymbol() as IFillSymbol;
classBreaksRenderer.BackgroundSymbol = fillSymbol;
//Through a loop, attach rendering symbol to all rendered levels
for (int i = 0; i < classCount; i++)
{
////Specify the symbol for hierarchical rendering (Symbol)
classBreaksRenderer.Symbol[i] = simpleMarkerSymbol;
classBreaksRenderer.Break[i] = classBreaks[i];
if (i == 0)
{
classBreaksUIProperties.LowBreak[i] = classBreaks[i];
classBreaksRenderer.Label[i] = string.Format("{0}", classBreaks[i]);
}
else
{
classBreaksUIProperties.LowBreak[i] = classBreaks[i - 1] + 0.000001;
classBreaksRenderer.Label[i] = string.Format("{0} - {1}", classBreaks[i - 1] + 0.000001, classBreaks[i] + 0.000000);
}
}
sonj_0-1623838035582.png
Solved! Go to Solution.
The Legend Info has to update then it will display the symbols correctly. Posting it here may help someone who is looking code snippet.
ILegendInfo legendInfo = classBreaksRenderer as ILegendInfo;
legendInfo.SymbolsAreGraduated = true;
The Legend Info has to update then it will display the symbols correctly. Posting it here may help someone who is looking code snippet.
ILegendInfo legendInfo = classBreaksRenderer as ILegendInfo;
legendInfo.SymbolsAreGraduated = true;