Hello,
Well, I had already looked at these posts but that didn't help me.
The problem is that the GeometryEditEventArgs is passed through the GeometryEdit event. However, this event is only triggered once an operation has been successfully completed (vertex moved, geometry moved). In my case, I need to know when the vertex is actually moving while it's moving in order to determine whether I can snap the vertices or not to another graphic element. This would feel more natural to snap the vertex while moving it than waiting for the move to complete and then snap the vertex.
I also looked at the snap possibility offered by the EditGeometry by setting the snap key on the map beforehand. I don't really understand how it works though. Maybe I could use that instead, if I could get some info on it.
Thank you very much 🙂